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2021-07-01buffer: add wlr_dmabuf_bufferSimon Ser
2021-07-01render: drop wlr_renderer_impl.texture_from_pixelsSimon Ser
2021-07-01buffer: introduce wlr_readonly_data_bufferSimon Ser
2021-07-01Drop wlr_listSimon Ser
2021-07-01tablet: stop using wlr_listSimon Ser
2021-07-01backend/libinput: stop using wlr_list internallySimon Ser
2021-07-01util/array: add array_remove_atSimon Ser
2021-07-01Remove unused wlr_list.h includesSimon Ser
2021-06-30render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fdSimon Ser
We never create an EGL context with the platform set to something other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by taking a DRM FD instead of a (platform, remote_display) tuple. This hides the internal details of creating an EGL context for a specific device. This will allow us to transparently use the device platform [1] when the time comes. [1]: https://github.com/swaywm/wlroots/pull/2671
2021-06-30touch: document event data typesSimon Ser
2021-06-30pointer: document event data typesSimon Ser
2021-06-29surface: make wlr_subsurface_create privateSimon Ser
Same as [1], but for wlr_subsurface. [1]: https://github.com/swaywm/wlroots/pull/2814
2021-06-29Drop WLR_VERSION_API_*Simon Ser
These weren't set in the build, thus Meson was just dropping them in the generated file.
2021-06-24render/egl: make most functions privateSimon Ser
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.
2021-06-24render/egl: remove stale wlr_egl_export_image_to_dmabuf declSimon Ser
This function has been removed, but we forgot to drop it from the header.
2021-06-20backend: add output state allow-listsSimon Ser
Right now, when a new output state field is added, all backends by default won't reject it. This means we need to add new checks to each and every backend when we introduce a new state field. Instead, introduce a bitmask of supported output state fields in each backend, and error out if the user has submitted an unknown field. Some fields don't need any backend involvment to work. These are listed in WLR_OUTPUT_STATE_BACKEND_OPTIONAL as a convenience.
2021-06-19render: add get native paint target of rendererzccrs
Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer. Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer. Allow get the FBO/pixman_image_t, the compositor can be add some action for FBO(for eg, attach a depth buffer), or without pixman render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
2021-06-19render/pixman: add wlr_*_is_pixman and wlr_pixman_texture_get_imagezccrs
Add the following functions: - wlr_renderer_is_pixman - wlr_texture_is_pixman - wlr_pixman_texture_get_image
2021-06-19render/gles2: add wlr_renderer_is_gles2zccrs
Export the interface used to determine whether the wlr_renderer object is gles2.
2021-06-09render: add missing arg to wlr_renderer_impl.get_buffer_capsSimon Ser
The types of buffers supported by the renderer might depend on the renderer's instance. For instance, a renderer might only support DMA-BUFs if the necessary EGL extensions are available. Pass the wlr_renderer to get_buffer_caps so that the renderer can perform such checks. Fixes: 982498fab3c4 ("render: introduce renderer_get_render_buffer_caps")
2021-06-09render: drop wlr_ prefix from wlr_renderer_bind_bufferSimon Ser
Make it clear this function is a private wlroots API and will stay that way.
2021-06-07matrix: deprecate wlr_matrix_projectionSimon Ser
This function has baked-in GL assumptions. Compositors shouldn't need to use it.
2021-06-07backend/wayland: remove swapchainSimon Ser
Rely on wlr_output's generic swapchain handling.
2021-06-07backend/x11: remove swapchainSimon Ser
Rely on wlr_output's generic swapchain handling. We still need a renderer for cursor readback, sadly.
2021-06-07backend/x11: implement get_dmabuf_primary_formatsSimon Ser
2021-06-07backend/headless: remove swapchainSimon Ser
Rely on wlr_output's generic swapchain support instead of creating our own. The headless output now simply keeps a reference to the front buffer and does nothing else.
2021-06-07output: make attach_render and rollback_render optionalSimon Ser
If these aren't provided by the backend, allocate a swapchain for the output.
2021-06-07output: add get_primary_formats to interfaceSimon Ser
This function returns the set of formats the backend can use for the primary buffer. It can be used to allocate a buffer suitable for scan-out.
2021-06-07buffer: introduce wlr_shm_client_bufferSimon Ser
Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper around wl_shm_buffer. Because the client can destroy the wl_buffer while we still are using it, we need to do some libwayland tricks to still be able to continue accessing its underlying storage. We need to reference the wl_shm_pool and save the data pointer.
2021-06-07render/pixman: implement texture_from_bufferSimon Ser
2021-06-07buffer: replace get_data_ptr with {begin,end}_data_ptr_accessSimon Ser
This new API allows buffer implementations to know when a user is actively accessing the buffer's underlying storage. This is important for the upcoming client-backed wlr_buffer implementation.
2021-06-03surface: allow placing subsurfaces below parentSimon Ser
Prior to this commit, subsurfaces could only be placed above their parent. Any place_{above,below} request involving the parent would fail with a protocol error. However the Wayland protocol allows using the parent surface in the place_{above,below} requests, and allows subsurfaces to be placed below their parent. Weston's implementation adds a dummy wl_list node in the subsurface list. However this is potentially dangerous: iterating the list requires making sure the dummy wl_list node is checked for, otherwise memory corruption will happen. Instead, split the list in two: one for subsurfaces above the parent, the other for subsurfaces below. Tested with wleird's subsurfaces demo client. Closes: https://github.com/swaywm/wlroots/issues/1865
2021-06-03Make the xdg_popup_get_position to publiczccrs
Rename the xdg_popup_get_position to wlr_xdg_popup_get_position
2021-06-02xdg-activation-v1: add token timeoutSimon Ser
There isn't always a good time to prune old tokens. Compositors which only implement a "give focus on activation" logic can prune tokens on focus change. However other compositors might want to implement other semantics, e.g. "mark urgent on activation". In this case a focus change shouldn't invalidate other tokens. Additionally, some tokens aren't necessarily tied to a seat. To avoid ending up with an ever-growing list of tokens, add a timeout.
2021-06-02xdg-activation-v1: new protocol implementationSimon Ser
This implements the new xdg-activation-v1 protocol [1]. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/50
2021-06-02backend/drm: move cursor fields to wlr_drm_connectorSimon Ser
Doesn't make a lot of sense to split the cursor fields between wlr_drm_plane and wlr_drm_connector. Let's just move everything to wlr_drm_connector.
2021-06-02output: take a wlr_buffer in set_cursorSimon Ser
Instead of passing a wlr_texture to the backend, directly pass a wlr_buffer. Use get_cursor_size and get_cursor_formats to create a wlr_buffer that can be used as a cursor. We don't want to pass a wlr_texture because we want to remove as many rendering bits from the backend as possible.
2021-06-02backend/drm: remove format arg from drm_plane_init_surfaceSimon Ser
This was always set to ARGB8888.
2021-06-02backend/drm: implement get_cursor_formats and get_cursor_sizeSimon Ser
2021-06-02output: add get_cursor_formats and get_cursor_size to interfaceSimon Ser
2021-06-01render: add wlr_renderer_begin_with_bufferSimon Ser
This allows compositors to choose a wlr_buffer to render to. This is a less awkward interface than having to call bind_buffer() before and after begin() and end(). Closes: https://github.com/swaywm/wlroots/issues/2618
2021-05-31render/allocator: add wlr_allocator.buffer_capsSimon Ser
This allows users to know the capabilities of the buffers that will be allocated. The buffer capability is important to know when negotiating buffer formats.
2021-05-31xwm: implement _NET_CLIENT_LIST_STACKINGTudor Brindus
This property is present on all modern X11 instances. The nonpresence of it requires applications to fall back to XQueryTree-based logic to determine stacking logic (e.g., to determine what surface should get Xdnd events). These code paths are effectively untested nowadays, so this makes it more likely for wlroots to "break" applications. For instance, the XQueryTree fallback path has been broken in Chromium for the last 10 years. It's easy enough to maintain this property, so let's just do it. Fixes #2889.
2021-05-30render/gles2: fix texture cleanup on destroySimon Ser
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2 renderer caches the result, in case the buffer is used for texturing again in the future. When the wlr_texture is destroyed by the caller, the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around. This is fine because wlr_gles2_texture listens for wlr_buffer's destroy event to avoid any use-after-free. However, with this logic wlr_texture_destroy doesn't "really" destroy the wlr_gles2_texture. It just decrements the wlr_buffer ref'count. Each wlr_texture_destroy call must have a matching prior wlr_texture_create_from_buffer call or the ref'counting will go south. Wehn destroying the renderer, we don't want to decrement any wlr_buffer ref'count. Instead, we want to go through any cached wlr_gles2_texture and destroy our GL state. So instead of calling wlr_texture_destroy, we need to call our internal gles2_texture_destroy function. Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-21backend/x11: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend/headless: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it. Because wlr_headless_backend_create_with_renderer needs to re-use the parent renderer, we have to hand-roll some of the renderer initialization.
2021-05-21backend/wayland: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it.
2021-05-21backend: automatically create allocatorSimon Ser
Introduce a new backend_get_allocator function that automatically creates an allocator for the backend if the backend has a renderer.
2021-05-21backend: automatically create rendererSimon Ser
If a backend accepts buffers (as indicated by get_buffer_caps) but doesn't implement get_renderer, automatically create a renderer.
2021-05-21backend: introduce wlr_backend_finishSimon Ser
This new functions cleans up the common backend state. While this currently only emits the destroy signal, this will also clean up the renderer and allocator in upcoming patches.