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2023-06-19
render: Introduce wlr_render_texture_options.blend_mode
Alexander Orzechowski
2023-06-19
renderer: Introduce wlr_scale_filter_mode
Alexander Orzechowski
2023-06-15
cursor: add wlr_cursor_unset_image()
Simon Ser
2023-06-15
cursor: add wlr_cursor_set_xcursor()
Simon Ser
2023-06-15
output: add documentation for wlr_output_state
Alexander Orzechowski
2023-06-14
compositor: add wlr_surface_role.no_object
Kirill Primak
2023-06-13
output: add wlr_output_state_set_layers()
Simon Ser
2023-06-12
seat: remove a TODO comment about simulating keyboard events
Kirill Primak
2023-06-12
scene: introduce wlr_scene_output_build_state()
Alexander Orzechowski
2023-06-12
output: introduce wlr_output_state_set_damage()
Alexander Orzechowski
2023-06-08
gamma-control-v1: stop applying gamma LUTs implicitly
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_v1_send_failed_and_destroy()
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_v1_apply()
Simon Ser
2023-06-08
output: add wlr_output_state_set_gamma_lut()
Simon Ser
2023-06-08
gamma-control-v1: add wlr_gamma_control_manager_v1_get_control()
Simon Ser
2023-06-08
gamma-control-v1: introduce set_gamma event
Simon Ser
2023-06-08
compositor: improve role-specific documentation
Kirill Primak
2023-06-08
drag: don't set icon's role_data
Kirill Primak
2023-06-06
presentation-time: constify wlr_presentation_feedback_send_presented()
Simon Ser
2023-06-06
compositor: add a note about ignored input regions
Kirill Primak
2023-06-05
render/gles2: implement timer API
Rose Hudson
2023-06-05
add render timer API
Rose Hudson
2023-06-02
output/cursor: fix scale and transform
Simon Ser
2023-06-02
session-lock: remove unused wlr_session_lock_surface_v1.events.map
Kirill Primak
2023-06-02
compositor: remove wlr_surface_role.precommit
Kirill Primak
2023-06-02
xwm: use unified map logic
Kirill Primak
2023-06-02
drag: use unified map logic
Kirill Primak
2023-06-02
input-method: use unified map logic
Kirill Primak
2023-06-02
session-lock: use unified map logic
Kirill Primak
2023-06-02
layer-shell: use unified map logic
Kirill Primak
2023-06-02
xdg-shell: use unified map logic
Kirill Primak
2023-06-02
subcompositor: use unified map logic
Kirill Primak
2023-06-02
compositor: introduce unified map logic
Kirill Primak
2023-06-02
xwm: introduce associate/dissociate events
Kirill Primak
2023-05-31
backend/drm: introduce wlr_drm_mode_get_info()
Simon Ser
2023-05-31
backend/drm: move forward decl up for drmModeModeInfo
Simon Ser
2023-05-30
output: add wlr_output_begin_render_pass()
Simon Ser
2023-05-30
wlr_scene: Introduce wlr_scene_buffer_set_opacity
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_rect_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Make scene_tree_from_node public
Alexander Orzechowski
2023-05-30
wlr_scene: Add documentation to wlr_scene_buffer_from_node
Alexander Orzechowski
2023-05-23
util/box: always treat NULL boxes as empty
Kirill Primak
2023-05-11
wlr_drm_format_set: Store formats on array
Alexander Orzechowski
2023-05-11
wlr_drm_format: Change wlr_drm_format_dup to copy
Alexander Orzechowski
2023-05-11
wlr_drm_format: Make structure constant length
Alexander Orzechowski
2023-05-11
wlr_drm_format_set: Remove redundant text in comment for finish function
Alexander Orzechowski
2023-05-11
wlr_drm_format: Introduce drm_format_finish
Alexander Orzechowski
2023-05-10
wlr-export-dmabuf-v1: handle output destroy
Simon Ser
2023-05-06
output: drop wlr_output_cursor_set_surface
Simon Ser
2023-05-06
output: add output_cursor_set_texture()
Simon Ser
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