Age | Commit message (Collapse) | Author |
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Make wlr_render_with_matrix use alpha
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so we can use the alpha channel to e.g. blend in textures
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Add idle-inhibit implementation
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Add symbols file
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This moves the `struct wl_signal activity_notify` in `struct wlr_idle`
into a local `struct {} events` to keep consistency with other modules
in the library.
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since it's a public function
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add wlr_output_layout_adjacent_output
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This adds the types/wlr_idle_inhibit_v1 implementation.
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This ensures we're not incorrectly casting a resource.
Fixes #628
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util/region: add wlr_region_expand
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output: add wlr_output_transformed_resolution
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Backport screenshooter fixes from the renderer redesign v1
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decouples outputenable state and wl_output global
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Re-add the wlr_output_update_enabled to make sure
wlr_output::events.enable is called when the output enabled state
changes.
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This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
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