aboutsummaryrefslogtreecommitdiff
path: root/include/wlr
AgeCommit message (Collapse)Author
2018-04-02Merge pull request #800 from emersion/untie-gles2-renderer-textureDrew DeVault
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-04-01annotate wlr-output-layout coord variablesTony Crisci
2018-03-31render/egl: add wlr_egl_create_image_from_wl_drmemersion
This allows external renderers and potential future GL-based renderers to re-use this function.
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-31Merge pull request #786 from emersion/x11-backend-multiple-outputsDrew DeVault
backend/x11: add support for multiple outputs
2018-03-31xwyaland: fix style issuesemersion
2018-03-30backend/x11: add WLR_X11_OUTPUTS supportemersion
2018-03-30Add wlr_surface_point_accepts_inputDrew DeVault
Ref https://github.com/swaywm/sway/pull/1674
2018-03-30Merge pull request #779 from emersion/xwayland-map-consistencyTony Crisci
xwayland: rename map_notify to map for consistency
2018-03-30output-damage: fix missing wlr_box includeemersion
2018-03-30xwayland: rename map_notify to map for consistencyemersion
2018-03-29Destroy layer surfaces on client destroyedDrew DeVault
2018-03-29Merge pull request #720 from acrisci/xdg-positioneremersion
xdg-positioner
2018-03-28toplevel_box to toplevel_sx_boxTony Crisci
2018-03-28remove xdg-positioner wlr wrappersTony Crisci
2018-03-28rename xdg-positioner structsTony Crisci
2018-03-28xdg-positioner wlr abstractionsTony Crisci
2018-03-28Address review feedbackDrew DeVault
2018-03-28Remove width_mm from tablet eventsDrew DeVault
2018-03-28Remove width_mm from wlr_touch eventsDrew DeVault
2018-03-28Remove width_mm from wlr_pointer eventsDrew DeVault
2018-03-28Merge branch 'master' into xdg-positionerTony Crisci
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
Redesign wlr_texture
2018-03-27Fix ack configure/configure flowDrew DeVault
Prevents FOUC/improves frame perfect rendering goal
2018-03-27Address @emersion's feedbackDrew DeVault
2018-03-27Fix issue starting up client EGL on X11 backendDrew DeVault
2018-03-27Fix layer rendering/layout bugsDrew DeVault
2018-03-27Add layer_surface.closeDrew DeVault
2018-03-27Arrange & render layer surfacesDrew DeVault
2018-03-27Address feedbackDrew DeVault
2018-03-27Add wlr_layer_surface_configureDrew DeVault
2018-03-27Implement layer surface requestsDrew DeVault
2018-03-27Wire up layer surface resources to stubsDrew DeVault
2018-03-27Initial scaffolding of layer shellDrew DeVault
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-27implement flip_xTony Crisci
2018-03-27Merge pull request #753 from emersion/xdg-shell-unmap-destroyDrew DeVault
xdg-shell-v6: don't destroy role resources on unmap
2018-03-27xdg-shell: don't destroy role resources on unmap, move toplevel fieldsemersion
Ports 5233801530c5ccc95699a12ba7da2d7ce58c952c and 334bab543d6688769a86374a1ddd3d3b36e619b4 to xdg-shell stable.
2018-03-27Improve documentation of wlr_cursorDrew DeVault
2018-03-26xdg-positioner constraint detectionTony Crisci
2018-03-26xdg-shell-v6, xdg-shell: explain what popup geometry isemersion
2018-03-26xdg-shell-v6: move toplevel specific fields in wlr_xdg_toplevel_v6emersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26xdg-shell-v6: don't destroy role resources on unmapemersion
The motivation for this is: - `get_popup` and `get_toplevel` allocate role-specific resources. - On the first non-null commit, the surface gets mapped. - On a null commit, the surface gets unmapped. It can be mapped again with a non-null commit. - When the role object (xdg-toplevel or xdg-popup) is destroyed, the surface is unmapped and role-specific resources are destroyed. The client can call `get_popup` or `get_toplevel` again on that surface. - When the xdg-surface object is destroyed, the surface is unmapped, role-specific resources are destroyed and the surface itself is destroyed.
2018-03-26Merge pull request #751 from emersion/rotated-surface-damageDrew DeVault
Fix damage tracking for rotated surfaces
2018-03-26Fix damage tracking for rotated surfacesemersion
It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views.
2018-03-26xdg-positioner attrsTony Crisci
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.