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2022-08-15util/box: Introduce wlr_fbox_equalAlexander Orzechowski
2022-08-15util/box: Introduce wlr_box_equalAlexander Orzechowski
2022-08-14wlr_scene: Remove unused typedefAlexander Orzechowski
2022-08-14wlr_scene: Account for occlusion by other scene nodes when calculating ↵Alexander Orzechowski
visibility
2022-08-14wlr_scene: Introduce buffer opaque region metadataAlexander Orzechowski
2022-08-14wlr_scene: Rewrite direct scan out logic to rely on visibilityAlexander Orzechowski
Also make the regular rendering logic use the introduced render list.
2022-08-14wlr_scene: Add per scene node visibilityAlexander Orzechowski
2022-08-12surface: add WLR_SURFACE_STATE_OFFSETSimon Ser
This indicates whether the surface offset has changed.
2022-08-12render: replace wlr_texture_write_pixels with update_from_bufferSimon Ser
This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient.
2022-08-08wlr_scene: Add option to disable direct scanoutAlexander Orzechowski
Closes: #3405 Supersedes: !3562 Co-authored-by: Xiao YaoBing <xiaoyaobing@qq.com>
2022-08-03single-pixel-buffer-v1: new protocol implementationSimon Ser
This implements the single-pixel-buffer-v1 protocol [1], to allow clients to create 1x1 buffers with a single color. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/104
2022-08-01xdg-shell: add support for v5Simon Ser
This version adds a wm_capabilities event.
2022-07-11seat: support low-resolution clientsJosé Expósito
When the client doesn't support high-resolution scroll, accumulate deltas until we can notify a discrete event. Some mice have a free spinning wheel, making possible to lock the wheel when the accumulator value is not 0. To avoid synchronization issues between the mouse wheel and the accumulators, store the last delta and when the scroll direction changes, reset the accumulator.
2022-07-11pointer: transform low-res to high-res axis eventsJosé Expósito
Currently, the "wlr_event_pointer_axis" event stores low-resolution values in its "delta_discrete" field. Low-resolution values are always multiples of one, i.e., 1 for one wheel detent, 2 for two wheel detents, etc. In order to simplify internal handling of events, always transform in the backend from the low-resolution value into the high-resolution value. The transformation is performed by multiplying by 120. The 120 magic number is used by the kernel and it is exposed to clients in the "WLR_POINTER_AXIS_DISCRETE_STEP" constant.
2022-07-03wlr_scene: Maintain damage highlight regions per outputAlexander Orzechowski
The logic doesn't support handling multiple outputs so let's not break the assumption and handle damages per output much like how damage_ring is done.
2022-07-02Document NULL return value of foo_from_wlr_surface() functionsIsaac Freund
wlr_xdg_surface_from_wlr_surface() for example may return NULL even if the surface has the xdg surface role if the corresponding xdg surface has been destroyed.
2022-06-29scene: add missing output damage listenerKirill Primak
This is necessary to handle damage coming from the backend and software cursors.
2022-06-29scene: switch to wlr_damage_ringKirill Primak
2022-06-29types: add wlr_damage_ringKirill Primak
wlr_damage_ring is effectively wlr_output_damage untied from wlr_output.
2022-06-28wlr_{keyboard,pointer,touch}: Update event docsKenny Levinsen
Events used by our input devices were recently renamed from wlr_event_* to wlr_*_event, but the documentation and a single point of use was not updated accordingly. Regressed by: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3484
2022-06-21wlr_input_device: remove anon union fieldIsaac Freund
This union is unnecessary since the recent input device refactor and can now be replaced by wlr_*_from_input_device() functions.
2022-06-21xdg-popup: use configure fieldsKirill Primak
2022-06-17output-management-v1: add wlr_output_head_v1_state_apply()Simon Ser
This function applies a configuration sent by a client on a struct wlr_output_state.
2022-06-16render/texture: drop wlr_texture_is_opaqueSimon Ser
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
2022-06-08matrix: remove wlr_matrix_projection()Simon Ser
69477051ccff ("matrix: deprecate wlr_matrix_projection") marked it as deprecated. 1 year later, we can now remove it from our public API.
2022-06-08output: add output state settersSimon Ser
This ensures compositors don't forget to set the committed flag or the mode_type when setting a field.
2022-06-01xdg-shell: add support for v4Simon Ser
This adds a configure_bounds event to let the client know of the preferred maximum window geometry size.
2022-06-01scene/output-layout: improve ownership logicKirill Primak
This commit ensures that outputs that weren't created by the output layout helper aren't destroyed on the output layout change. Consider the following piece of logic: // struct wlr_output *o1, *o2; // struct wlr_scene *scene; // struct wlr_output_layout *layout; wlr_scene_attach_output_layout(scene, layout); wlr_output_layout_add_auto(layout, o1); struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2); wlr_output_layout_move(layout, o1, 100, 200); // so2 is invalid now
2022-06-01scene: add wlr_scene_output.events.destroyKirill Primak
2022-05-31scene/wlr_scene.h: fix indentationKirill Primak
2022-05-31output: drop wlr_output_cursor.events.destroySimon Ser
Compositors can just listen to wlr_output.events.destroy instead.
2022-05-31output: introduce wlr_output_cursor_set_bufferSimon Ser
This will supersede wlr_output_cursor_set_image, and then later also supersede wlr_output_cursor_set_surface.
2022-05-31wlr_scene: Move children list from wlr_scene_node to wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Inline wlr_scene_node_stateAlexander Orzechowski
This seems like nothing interesting was done with this. Let's simplify and allow us some flexibility in the future.
2022-05-31wlr_scene: Only allow parenting on a wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_treeAlexander Orzechowski
Co-authored-by: Isaac Freund <mail@isaacfreund.com>
2022-05-30build: make GBM optionalSimon Ser
Now that the DRM backend no longer depends on GBM, we can make it optional. The GLES2 renderer still depends on it because of our EGL device selection. This is useful for compositors with their own renderers, and for compositors using the Vulkan renderer.
2022-05-30output: add wlr_output_commit_stateSimon Ser
Same as wlr_output_commit, but takes a wlr_output_state.
2022-05-30output: add wlr_output_event_precommit.stateSimon Ser
2022-05-30output: add wlr_output_test_stateSimon Ser
Same as wlr_output_test, but takes a wlr_output_state argument.
2022-05-30output: pass wlr_output_state to backendSimon Ser
Groundwork for the following commits. The goal is to allow users to specify their own wlr_output_state instead of wlr_output.pending.
2022-05-27xdg-popup: add reposition supportKirill Primak
2022-05-27xdg-positioner: add v3 parametersKirill Primak
2022-05-27xdg-popup: use current/pending state patternKirill Primak
2022-05-27xdg-popup: add proper configure flowKirill Primak
2022-05-26output: turn make/model/serial into char *Simon Ser
This allows the make/model/serial to be NULL when unset, and allows them to be longer than the hardcoded array length. This is a breaking change: compositors need to handle the new NULL case, and we stop setting make/model to useless "headless" or "wayland" strings.
2022-05-25render/egl: document wlr_egl_create_with_contextSimon Ser
2022-05-25render/egl: make wlr_egl_{make,unset,is}_current privateSimon Ser
These are trivial wrappers around eglMakeCurrent and eglGetCurrentContext. Compositors which need to call these functions will also call other EGL or GL functions anyways. Let's reduce our API surface a bit by making them private.
2022-05-25render/egl: make wlr_egl struct opaqueSimon Ser
Compositors can use wlr_egl_create_with_context if they need a custom EGL display or context.
2022-05-25render/egl: add wlr_egl_get_{context,display}Simon Ser
This allows compositors to integrate with the wlroots GLES2 renderer, if they need to perform custom GL rendering.