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Uses the EXT_device_query extension to get the EGL device matching the
requested DRM file descriptor. If the extension is not supported or no device
is found, the EGL device will be retrieved using GBM.
Depends on the EGL_EXT_device_enumeration to get the list of EGL devices.
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As more options are added, more fields will be duplicated. Let's
just embed the struct in wlr_xwayland_server so that we don't need
to keep both in sync.
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This EGL extension has been added in [1]. The upsides are:
- We directly get a render node, instead of having to convert the
primary node name to a render node name.
- If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is
no render node being used by the driver.
[1]: https://github.com/KhronosGroup/EGL-Registry/pull/127
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Adds `wlr_buffer_resource_interface` and `wlr_buffer_register_resource_interface`,
which allows a user to register a way to create a wlr_buffer from a specific
wl_resource.
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Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
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Co-authored-by: Simon Ser <contact@emersion.fr>
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Only one wl_pointer.axis_source event is permitted per frame, according
to the Wayland specification.
Fixes https://github.com/swaywm/wlroots/issues/2973
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No backend is using it anymore.
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When wlr_output manages its own swap-chain, there's no need to
hook into the backend to grab DMA-BUFs. Instead, maintain a
wlr_output.front_buffer field with the latest committed buffer.
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This function doesn't need the wl_resource anymore.
In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
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Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
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This stores a weak reference to the source buffer.
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This is the first step towards dropping wlr_client_buffer.resource.
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`wlr_client_buffer_import` is splitted in two distincts function:
- wlr_buffer_from_resource, which transforms a wl_resource into
a wlr_buffer
- wlr_client_buffer_create, which creates a wlr_client_buffer
from a wlr_buffer by creating a texture from it and copying its
wl_resource
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The wl_touch.frame event is used to group multiple touch events
together. Instead of sending it immediately after each touch event,
rely on the backend to send it (and on the compositor to relay it).
This is a breaking change because compositors now need to manually
send touch frame events instead of relying on wlr_seat to do it.
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wlr_box_rotated_bounds functions
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The specialized client buffer implementations take care of this.
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The only reason we had this was because of EGL_WL_bind_wayland_display
support, which has been dropped.
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Our GLES2 renderer doesn't use it anymore, so we can drop it.
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Everything needs to go through the unified wlr_buffer interface
now.
If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:
- Either by using GBM to convert back EGL Wayland buffers to
DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
that doesn't implement any wlr_buffer_impl hook, and special-case
that buffer type in the renderer.
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Mesa's Vulkan WSI still uses wl_drm when modifiers aren't supported.
This has been fixed in [1] but will take some time to be propagated
to users. In the meantime, add a fallback.
[1]: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4942
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This will allow us to remove all of our EGL wl_drm support code
and remove some weird stuff we need just for wl_drm support. In
particular, wl_drm buffers coming from the EGL implementation
can't easily be wrapped into a wlr_buffer properly.
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As per [1], the mailing list isn't used anymore.
[1]: https://github.com/swaywm/wlroots/pull/3016
Fixes: 82af6e720870 ("region: stabilize interface")
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References: https://github.com/swaywm/wlroots/issues/1008
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The mailing list has never been used.
I think listing the deprecated functions in the release notes is
enough. I'd rather not add the burden of maintaining a separate
communication medium.
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Custom backends and renderers need to implement
wlr_backend_impl.get_buffer_caps and
wlr_renderer_impl.get_render_buffer_caps. They can't if enum
wlr_buffer_cap isn't made public.
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Same as [1], but for wlr_subsurface.
[1]: https://github.com/swaywm/wlroots/pull/2814
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These weren't set in the build, thus Meson was just dropping them
in the generated file.
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The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.
The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
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This function has been removed, but we forgot to drop it from the
header.
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Right now, when a new output state field is added, all backends by
default won't reject it. This means we need to add new checks to
each and every backend when we introduce a new state field.
Instead, introduce a bitmask of supported output state fields in
each backend, and error out if the user has submitted an unknown
field.
Some fields don't need any backend involvment to work. These are
listed in WLR_OUTPUT_STATE_BACKEND_OPTIONAL as a convenience.
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Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer.
Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer.
Allow get the FBO/pixman_image_t, the compositor can be add some
action for FBO(for eg, attach a depth buffer), or without pixman
render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
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Add the following functions:
- wlr_renderer_is_pixman
- wlr_texture_is_pixman
- wlr_pixman_texture_get_image
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