Age | Commit message (Collapse) | Author |
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Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3593
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The sway scene port relies on this to create a copy of the buffer for
saved surface purposes.
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This changes the semantics of wlr_output_state. Instead of having
fields with uninitialized memory when missing from the committed
bitflag, all fields are always initialized (and maybe NULL/empty),
just like we do in wlr_surface_state. This reduces the chances of
footguns when reading a field, and removes the need to check for
the committed bitfield everywhere.
A new wlr_output_state_init() function takes care of initializing
the Pixman region.
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Call wlr_surface_destroy_role_object() when the role_resource is
destroyed.
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This increases type safety, makes it more obvious that role_data
must represent the role object, and will allow for automatic
cleanup when the resource is destroyed.
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It's pretty awkward to call wlr_cursor_set_image() with 6 zeroes.
Hide that awkwardness in wlroots.
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This keeps track of the last set XCursor. If it hasn't changed,
skip the texture upload.
In the future, support for animated XCursors can be added.
Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3436
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This commit allows to make a role as not represented by an object,
which fixes calling role commit handlers for roles like cursor
surfaces.
Fixes: 099b9de752f9cc212140533a8a2e20b31aa9028f
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Make the compositor responsible for doing that, so that they can
properly integrate with their output commit sequence.
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Currently, an icon surface's role_data is set manually to a struct
wlr_drag_icon, which is hacky, incorrect (as role_data is supposed
to be the surface's role object, and drag icons don't have them), and
will be disallowed by future changes.
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We don't need to mutate the event in this function.
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Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
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Many issues here:
- wlr_output_cursor_set_buffer() takes a buffer already scaled for
the output, not a buffer with scale=1.
- wlr_output_cursor.{width,height,hotspot_x,hotspot_y} are in output
buffer coordinates.
- render_cursor_buffer() had hardcoded no-ops for scale and
transform, instead of using the cursor surface's.
Fixes: b64e7e88bfb8 ("output: add output_cursor_set_texture()")
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It was previously used to handle unmapping properly but is obsolete now.
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We'll soon introduce a unified wlr_surface map event. Up until now, compositors
have been using wlr_xwayland_surface's map event to setup various wlr_surface
related listeners (e.g. commit). This will no longer be possible when that
event is moved over to wlr_surface. Introduce new events where the compositor
can add/remove wlr_surface event listeners.
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This allows compositors to get back the raw drmModeModeInfo and
look at DRM-specific fields and flags.
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This allows doc generators to properly associate the doc comment
with the function instead of the typedef.
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This is in an effort to be more consistent with both already public
getters: wlr_scene_buffer_from_node and wlr_scene_tree_from_node
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This is to allow for compositors that want to be more implicit about
how their scene is organized. Such a compositor may want to walk up
at a certain scene node to find something such as a surface to focus on.
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