Age | Commit message (Collapse) | Author |
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These allow describing an output's viewport inside the scene-graph.
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Instead, use wlr_surface_state.buffer only.
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This is an internal struct.
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We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
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Instead of taking a wl_resource as argument, take a wlr_buffer.
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Move the wlr_subsurface parent link to the subsurface state.
This is a dumb find/replace operation. This shouldn't result in
any behavior change.
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Add a comment to explain the difference.
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This exposes a read-only FD with the keymap.
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With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at(). For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?
Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
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RECT is a solid-colored rectangle, useful for simple borders or other
decoration. This can be rendered directly using the wlr_renderer,
without needing to create a surface.
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This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
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If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
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This allows compositors to attach arbitrary data to the scene-graph
nodes.
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This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
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A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.
[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
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A floating-point version of wlr_box_transform().
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This is use for startup notifications per startup-notifiation spec
https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
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The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
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This allows wlr_buffer users to extend it with tjeir own state.
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This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.
Let's just inline the state fields we need instead.
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This allows to have multiple addons of different types with the same
owner.
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This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
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This enum will get dropped in the next commit.
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No backend uses these anymore.
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We can now just rely on the common code for this.
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Uses the EXT_device_query extension to get the EGL device matching the
requested DRM file descriptor. If the extension is not supported or no device
is found, the EGL device will be retrieved using GBM.
Depends on the EGL_EXT_device_enumeration to get the list of EGL devices.
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As more options are added, more fields will be duplicated. Let's
just embed the struct in wlr_xwayland_server so that we don't need
to keep both in sync.
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This EGL extension has been added in [1]. The upsides are:
- We directly get a render node, instead of having to convert the
primary node name to a render node name.
- If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is
no render node being used by the driver.
[1]: https://github.com/KhronosGroup/EGL-Registry/pull/127
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Adds `wlr_buffer_resource_interface` and `wlr_buffer_register_resource_interface`,
which allows a user to register a way to create a wlr_buffer from a specific
wl_resource.
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Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
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Co-authored-by: Simon Ser <contact@emersion.fr>
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Only one wl_pointer.axis_source event is permitted per frame, according
to the Wayland specification.
Fixes https://github.com/swaywm/wlroots/issues/2973
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No backend is using it anymore.
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When wlr_output manages its own swap-chain, there's no need to
hook into the backend to grab DMA-BUFs. Instead, maintain a
wlr_output.front_buffer field with the latest committed buffer.
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This function doesn't need the wl_resource anymore.
In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
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Khronos refers to extensions with their namespace as a prefix in
uppercase. Change our naming to align with Khronos conventions.
This also makes grepping easier.
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