Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | rename xdg-positioner structs | Tony Crisci | |
2018-03-28 | xdg-positioner wlr abstractions | Tony Crisci | |
2018-03-28 | Merge branch 'master' into xdg-positioner | Tony Crisci | |
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | Fix ack configure/configure flow | Drew DeVault | |
Prevents FOUC/improves frame perfect rendering goal | |||
2018-03-27 | Address @emersion's feedback | Drew DeVault | |
2018-03-27 | Fix issue starting up client EGL on X11 backend | Drew DeVault | |
2018-03-27 | Fix layer rendering/layout bugs | Drew DeVault | |
2018-03-27 | Add layer_surface.close | Drew DeVault | |
2018-03-27 | Arrange & render layer surfaces | Drew DeVault | |
2018-03-27 | Address feedback | Drew DeVault | |
2018-03-27 | Add wlr_layer_surface_configure | Drew DeVault | |
2018-03-27 | Implement layer surface requests | Drew DeVault | |
2018-03-27 | Wire up layer surface resources to stubs | Drew DeVault | |
2018-03-27 | Initial scaffolding of layer shell | Drew DeVault | |
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-27 | implement flip_x | Tony Crisci | |
2018-03-27 | Merge pull request #753 from emersion/xdg-shell-unmap-destroy | Drew DeVault | |
xdg-shell-v6: don't destroy role resources on unmap | |||
2018-03-27 | xdg-shell: don't destroy role resources on unmap, move toplevel fields | emersion | |
Ports 5233801530c5ccc95699a12ba7da2d7ce58c952c and 334bab543d6688769a86374a1ddd3d3b36e619b4 to xdg-shell stable. | |||
2018-03-27 | Improve documentation of wlr_cursor | Drew DeVault | |
2018-03-26 | xdg-positioner constraint detection | Tony Crisci | |
2018-03-26 | xdg-shell-v6, xdg-shell: explain what popup geometry is | emersion | |
2018-03-26 | xdg-shell-v6: move toplevel specific fields in wlr_xdg_toplevel_v6 | emersion | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | xdg-shell-v6: don't destroy role resources on unmap | emersion | |
The motivation for this is: - `get_popup` and `get_toplevel` allocate role-specific resources. - On the first non-null commit, the surface gets mapped. - On a null commit, the surface gets unmapped. It can be mapped again with a non-null commit. - When the role object (xdg-toplevel or xdg-popup) is destroyed, the surface is unmapped and role-specific resources are destroyed. The client can call `get_popup` or `get_toplevel` again on that surface. - When the xdg-surface object is destroyed, the surface is unmapped, role-specific resources are destroyed and the surface itself is destroyed. | |||
2018-03-26 | Merge pull request #751 from emersion/rotated-surface-damage | Drew DeVault | |
Fix damage tracking for rotated surfaces | |||
2018-03-26 | Fix damage tracking for rotated surfaces | emersion | |
It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views. | |||
2018-03-26 | xdg-positioner attrs | Tony Crisci | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-24 | unified xdg-surface close | Tony Crisci | |
2018-03-22 | Merge branch 'master' into xdg-positioner | Tony Crisci | |
2018-03-23 | Merge branch 'master' into gles2-renderer-redesign | emersion | |
2018-03-22 | Merge pull request #740 from emersion/egl-debug | Drew DeVault | |
render/egl: use EGL_KHR_debug | |||
2018-03-22 | xdg_popup_grab: add listener on seat destroy | Dominique Martinet | |
2018-03-21 | render/egl: use EGL_KHR_debug | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-19 | Merge pull request #733 from emersion/fix-matrix-transpose | Drew DeVault | |
Don't use OpenGL matrix transposition | |||
2018-03-19 | Write some more docs | Drew DeVault | |
2018-03-19 | render/gles2: transpose matrices before binding them | emersion | |
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function. | |||
2018-03-17 | Merge pull request #722 from emersion/matrix-redesign | Drew DeVault | |
Matrix redesign | |||
2018-03-17 | Merge pull request #711 from emersion/map-unmap | Tony Crisci | |
Add map/unmap to xdg-shell | |||
2018-03-15 | matrix: rename wlr_matrix_texture to wlr_matrix_projection | emersion | |
2018-03-15 | xdg-shell: add map/unmap support | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | surface: drop wlr_surface_get_matrix | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |