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path: root/include/wlr/render
AgeCommit message (Expand)Author
2018-06-30screencopy: add support for frame flagsemersion
2018-06-17Merge branch 'master' into screencontentemersion
2018-06-09Rename egl.exts to match the extension namesVincent Vanlaer
2018-06-09Split eglSwapBuffersWithDamage feature detectionVincent Vanlaer
2018-06-08render/egl: only request high priority context on DRMemersion
2018-06-08render/egl: consistent extension checkingemersion
2018-06-08Request a high priority EGL contextemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29render: add wlr_texture_to_dmabufemersion
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-05-21render: bind wl_drm in rendereremersion
2018-04-26Destroy wlr_surface with wlr_rendereremersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-20Add wlr_renderer_init_wl_shm to advertize supported renderer formatsemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31render/egl: add wlr_egl_create_image_from_wl_drmemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
2018-03-27Fix issue starting up client EGL on X11 backendDrew DeVault
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-21rename matrix model box to project boxTony Crisci
2018-01-21move matrix model code to matrix.hTony Crisci