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Author
2018-01-29
Merge pull request #580 from emersion/screenshooter-renderer-backport
Tony Crisci
2018-01-23
Backport screenshooter fixes from the renderer redesign v1
emersion
2018-01-21
rename matrix model box to project box
Tony Crisci
2018-01-21
move matrix model code to matrix.h
Tony Crisci
2017-12-17
Refactor wlr_egl_init to accept config_attribs
emersion
2017-12-14
Merge pull request #453 from emersion/surface-transform
Drew DeVault
2017-12-08
Listen to display destroy in xwayland, rename wlr_egl_free
emersion
2017-11-30
Fix surface transforms
emersion
2017-10-22
Move egl.h to render/egl.h
Scott Anderson
2017-10-08
Move read_pixels from output to renderer
emersion
2017-10-01
Multi-GPU DRM
Scott Anderson
2017-09-23
Use more consistent include guard names
emersion
2017-08-19
wlr renderer/texture: rename init to create when it does alloc
Dominique Martinet
2017-08-15
implement texture get buffer size
Tony Crisci
2017-08-14
Refactor away wlr_renderer_state
Drew DeVault
2017-08-14
Refactor out wlr_texture_state
Drew DeVault
2017-08-10
Refactor EGL handling
Drew DeVault
2017-08-10
Implement drm (egl) buffer attaching
nyorain
2017-08-09
Implement partial texture uploads
Drew DeVault
2017-08-08
Rename wlr_surface -> wlr_texture; attach -> upload
nyorain
2017-08-06
Updated DRM cursor rendering
Scott Anderson
2017-06-29
Merge branch 'wlcore'
Drew DeVault
2017-06-26
Added software cursor fallback
Scott Anderson
2017-06-23
Support wl_shm pixel formats in gles2 renderer
Drew DeVault
2017-06-23
Add wlcore/wl_shm (WIP)
Drew DeVault
2017-06-23
Switch to GLES2
Drew DeVault
2017-06-21
Update everyone to use new headers
Drew DeVault
2017-06-15
Add colored quad and ellipse rendering primitives
Drew DeVault
2017-06-08
Further improvements to rendering subsystem
Drew DeVault
2017-06-07
Use constant VBO for quad, add matrix stuff
Drew DeVault