aboutsummaryrefslogtreecommitdiff
path: root/include/wlr/render
AgeCommit message (Collapse)Author
2018-11-04render/gles2: remove assumptions about supported formatsemersion
We were assuming GL_BGRA_EXT was always supported. We now check that it's supported for rendering. We fail if it isn't because this format is specified as "always supported" by the Wayland protocol. We also check if it's supported for reading pixels. A new preferred_read_format function returns the preferred format that can be used to read pixels. This is used by the screencopy protocol.
2018-10-28render: on Wayland, make eglSwapBuffers non-blockingemersion
2018-10-16Use enum wl_shm_format for gles2 texture formatsnyorain
Also rephrase the write_pixels comment.
2018-10-15Remove fmt parameter from wlr_texture_write_pixelsnyorain
It's not allowed to change the format of a texture so remove the confusing parameter.
2018-10-12Support older wlr_linux_dmabuf_v1 clientsnyorain
If a client uses an older version of the dmabuf protocol, use the `formats` event instead of `modifiers` (since that didn't exist in older versions). With a bit of necessary guessing, support dmabuf importing even when EGL_EXT_image_dma_buf_import_modifiers isn't present instead of failing up front.
2018-08-24Revert "Revert "Merge pull request #1194 from ascent12/meson_feature""Scott Anderson
This reverts commit 9c886f20b97b6ab1ac85b849f1fe7f16eb199ff0.
2018-08-23Revert "Merge pull request #1194 from ascent12/meson_feature"Drew DeVault
This breaks wlroots when used as a meson subproject. This reverts commit dea311992eb4ff3e343c3cf5b0603034223d2a42, reversing changes made to 6db9c4b74667c1d917d720f5e96985a2461569fb.
2018-08-22Install headers explicitlyScott Anderson
2018-07-29Initial pass on API stability guaranteesDrew DeVault
This introduces -DWLR_USE_UNSTABLE and adds information regarding the stability status to all headers. I started with a conservative set of headers to mark as stable: - types/wlr_matrix.h - util/edges.h - util/log.h - util/region.h - xcursor.h
2018-07-12render: add wlr_texture_is_opaqueemersion
2018-06-30screencopy: add support for frame flagsemersion
2018-06-17Merge branch 'master' into screencontentemersion
2018-06-09Rename egl.exts to match the extension namesVincent Vanlaer
2018-06-09Split eglSwapBuffersWithDamage feature detectionVincent Vanlaer
Detecting whether eglSwapBuffersWithDamageEXT or eglSwapBuffersWithDamageKHR is used should be based on the extension string, not only on the availability of the function.
2018-06-08render/egl: only request high priority context on DRMemersion
2018-06-08render/egl: consistent extension checkingemersion
2018-06-08Request a high priority EGL contextemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29render: add wlr_texture_to_dmabufemersion
2018-05-25Merge pull request #993 from emersion/bind-wl-drm-in-rendereremersion
render: bind wl_drm in renderer
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-21render: bind wl_drm in rendereremersion
2018-04-26Destroy wlr_surface with wlr_rendereremersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-20Add wlr_renderer_init_wl_shm to advertize supported renderer formatsemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31render/egl: add wlr_egl_create_image_from_wl_drmemersion
This allows external renderers and potential future GL-based renderers to re-use this function.
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
Redesign wlr_texture
2018-03-27Fix issue starting up client EGL on X11 backendDrew DeVault
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures