Age | Commit message (Collapse) | Author |
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Our GLES2 renderer doesn't use it anymore, so we can drop it.
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Everything needs to go through the unified wlr_buffer interface
now.
If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:
- Either by using GBM to convert back EGL Wayland buffers to
DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
that doesn't implement any wlr_buffer_impl hook, and special-case
that buffer type in the renderer.
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The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.
The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
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This function has been removed, but we forgot to drop it from the
header.
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Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer.
Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer.
Allow get the FBO/pixman_image_t, the compositor can be add some
action for FBO(for eg, attach a depth buffer), or without pixman
render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
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Add the following functions:
- wlr_renderer_is_pixman
- wlr_texture_is_pixman
- wlr_pixman_texture_get_image
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Export the interface used to determine whether the wlr_renderer object
is gles2.
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The types of buffers supported by the renderer might depend on the
renderer's instance. For instance, a renderer might only support
DMA-BUFs if the necessary EGL extensions are available.
Pass the wlr_renderer to get_buffer_caps so that the renderer can
perform such checks.
Fixes: 982498fab3c4 ("render: introduce renderer_get_render_buffer_caps")
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This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().
Closes: https://github.com/swaywm/wlroots/issues/2618
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This adds a a function to create a wlr_texture from a wlr_buffer.
The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
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Users can just access the width/height fields directly.
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For anything more complicated than quads, compositors can easily
ship their own shaders.
Closes: https://github.com/swaywm/wlroots/issues/2759
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This is unused in wlroots, and the use-cases for compositors are
pretty niche since they can access the original DMA-BUF via the
wlr_buffer.
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It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is
broken as-is (dies on an assertion).
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Breaking changes:
Both "EGLint *config_attribs" and "wlr_egl->config" no longer exist.
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Breaking changes:
wlr_egl_create_surface and wlr_egl_destroy_surface have been
removed and no longer exist.
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This reverts commit ee31be167b4e2c4682f3da6f22bddc23796f213d.
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This reverts commit 306cf11d8702c82be61e027a9bb76e27e89b34d3.
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These aren't used anymore.
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This ensures wlr_gles2_renderer can properly take ownership of the
wlr_egl.
Closes: https://github.com/swaywm/wlroots/issues/2612
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Nobody uses it anymore.
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KHR is more "core" than EXT.
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This isn't used anymore by any backend.
Some examples still provide an EGL config to wlr_egl_init, so we can't
drop it yet there.
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Replace it with wlr_egl.dmabuf_render_formats.
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Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
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Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
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It describes which DMA-BUF formats can be used to render.
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Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
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Make it clear formats returned are only suitable for import/sampling.
These formats can't be used to be rendered to.
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