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2018-03-27Fix issue starting up client EGL on X11 backendDrew DeVault
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now.
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-29Merge pull request #580 from emersion/screenshooter-renderer-backportTony Crisci
Backport screenshooter fixes from the renderer redesign v1
2018-01-24Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-21rename matrix model box to project boxTony Crisci
2018-01-21move matrix model code to matrix.hTony Crisci
2018-01-21output: add damage tracking via buffer ageemersion
2017-12-17Refactor wlr_egl_init to accept config_attribsemersion
2017-12-14Merge pull request #453 from emersion/surface-transformDrew DeVault
Add surface transforms support
2017-12-08Listen to display destroy in xwayland, rename wlr_egl_freeemersion
2017-11-30Fix surface transformsemersion
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-10-08Move read_pixels from output to rendereremersion
2017-10-01Multi-GPU DRMScott Anderson
2017-09-23Use more consistent include guard namesemersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15implement texture get buffer sizeTony Crisci
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-08-06Updated DRM cursor renderingScott Anderson
2017-06-29Merge branch 'wlcore'Drew DeVault
2017-06-26Added software cursor fallbackScott Anderson
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-23Switch to GLES2Drew DeVault
Closes #13
2017-06-21Update everyone to use new headersDrew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault