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Author
2018-04-26
Destroy wlr_surface with wlr_renderer
emersion
2018-04-25
render/egl: allow passing NULL to surface and image destructors
emersion
2018-04-24
render/egl: add wlr_egl_destroy_surface
emersion
2018-04-20
Add wlr_renderer_init_wl_shm to advertize supported renderer formats
emersion
2018-04-08
backend: remove wlr_backend_get_egl
emersion
2018-04-01
Untie wlr_gles2_renderer and wlr_gles2_texture
emersion
2018-03-31
render/egl: add wlr_egl_create_image_from_wl_drm
emersion
2018-03-31
Untie wlr_backend from wlr_renderer
emersion
2018-03-28
Merge pull request #744 from emersion/texture-redesign
Tony Crisci
2018-03-27
Fix issue starting up client EGL on X11 backend
Drew DeVault
2018-03-27
render: remove GL calls from wlr_egl
emersion
2018-03-26
Merge branch 'master' into texture-redesign
emersion
2018-03-26
render: add simple functions to render rectangles and ellipses
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-23
Merge branch 'master' into gles2-renderer-redesign
emersion
2018-03-21
render/egl: use EGL_KHR_debug
emersion
2018-03-21
render/gles2: make wlr_renderer_begin take viewport size
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-03-15
renderer: replace wlr_texture_get_matrix by wlr_render_texture
emersion
2018-03-15
Merge branch 'master' into matrix-redesign
emersion
2018-03-15
matrix: use 2D matrices
emersion
2018-03-15
Add initial linux_dmabuf protocol support
Guido Günther
2018-03-15
matrix: unify API, don't use array pointers
emersion
2018-03-15
matrix: move to types/
emersion
2018-02-25
Add alpha to wlr_render_with_matrix
Guido Günther
2018-02-12
Reformat all #include directives
emersion
2018-02-09
Swap buffers with damage
emersion
2018-02-03
render: make wlr_renderer_clear take a float[4] for the color
emersion
2018-01-29
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-29
Merge pull request #580 from emersion/screenshooter-renderer-backport
Tony Crisci
2018-01-24
Merge remote-tracking branch 'upstream/master' into output-damage
emersion
2018-01-23
Backport screenshooter fixes from the renderer redesign v1
emersion
2018-01-22
render: add wlr_renderer_clear and wlr_renderer_scissor
emersion
2018-01-21
rename matrix model box to project box
Tony Crisci
2018-01-21
move matrix model code to matrix.h
Tony Crisci
2018-01-21
output: add damage tracking via buffer age
emersion
2017-12-17
Refactor wlr_egl_init to accept config_attribs
emersion
2017-12-14
Merge pull request #453 from emersion/surface-transform
Drew DeVault
2017-12-08
Listen to display destroy in xwayland, rename wlr_egl_free
emersion
2017-11-30
Fix surface transforms
emersion
2017-10-22
Move egl.h to render/egl.h
Scott Anderson
2017-10-08
Move read_pixels from output to renderer
emersion
2017-10-01
Multi-GPU DRM
Scott Anderson
2017-09-23
Use more consistent include guard names
emersion
2017-08-19
wlr renderer/texture: rename init to create when it does alloc
Dominique Martinet
2017-08-15
implement texture get buffer size
Tony Crisci
2017-08-14
Refactor away wlr_renderer_state
Drew DeVault
2017-08-14
Refactor out wlr_texture_state
Drew DeVault
2017-08-10
Refactor EGL handling
Drew DeVault
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