Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-22 | Install headers explicitly | Scott Anderson | |
2018-07-29 | Initial pass on API stability guarantees | Drew DeVault | |
This introduces -DWLR_USE_UNSTABLE and adds information regarding the stability status to all headers. I started with a conservative set of headers to mark as stable: - types/wlr_matrix.h - util/edges.h - util/log.h - util/region.h - xcursor.h | |||
2018-07-12 | render: add wlr_texture_is_opaque | emersion | |
2018-06-30 | screencopy: add support for frame flags | emersion | |
2018-06-17 | Merge branch 'master' into screencontent | emersion | |
2018-06-09 | Rename egl.exts to match the extension names | Vincent Vanlaer | |
2018-06-09 | Split eglSwapBuffersWithDamage feature detection | Vincent Vanlaer | |
Detecting whether eglSwapBuffersWithDamageEXT or eglSwapBuffersWithDamageKHR is used should be based on the extension string, not only on the availability of the function. | |||
2018-06-08 | render/egl: only request high priority context on DRM | emersion | |
2018-06-08 | render/egl: consistent extension checking | emersion | |
2018-06-08 | Request a high priority EGL context | emersion | |
2018-05-31 | Merge branch 'master' into screencontent | emersion | |
2018-05-30 | render: remove wlr_renderer_check_import_dmabuf | emersion | |
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. | |||
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion | |
2018-05-29 | render: add wlr_texture_to_dmabuf | emersion | |
2018-05-25 | Merge pull request #993 from emersion/bind-wl-drm-in-renderer | emersion | |
render: bind wl_drm in renderer | |||
2018-05-25 | backends: implement custom EGL and renderer initialization | Ilia Bozhinov | |
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987 | |||
2018-05-21 | render: bind wl_drm in renderer | emersion | |
2018-04-26 | Destroy wlr_surface with wlr_renderer | emersion | |
2018-04-25 | render/egl: allow passing NULL to surface and image destructors | emersion | |
2018-04-24 | render/egl: add wlr_egl_destroy_surface | emersion | |
2018-04-20 | Add wlr_renderer_init_wl_shm to advertize supported renderer formats | emersion | |
2018-04-08 | backend: remove wlr_backend_get_egl | emersion | |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion | |
2018-03-31 | render/egl: add wlr_egl_create_image_from_wl_drm | emersion | |
This allows external renderers and potential future GL-based renderers to re-use this function. | |||
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion | |
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | Fix issue starting up client EGL on X11 backend | Drew DeVault | |
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-23 | Merge branch 'master' into gles2-renderer-redesign | emersion | |
2018-03-21 | render/egl: use EGL_KHR_debug | emersion | |
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. | |||
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | Add initial linux_dmabuf protocol support | Guido Günther | |
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now. | |||
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-15 | matrix: move to types/ | emersion | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-09 | Swap buffers with damage | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-29 | Merge pull request #580 from emersion/screenshooter-renderer-backport | Tony Crisci | |
Backport screenshooter fixes from the renderer redesign v1 | |||
2018-01-24 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. |