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wlr_texture.h
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Author
2021-12-20
wlr_texture: remove wlr_texture_from_wl_drm() from header
Isaac Freund
2021-07-22
render/wlr_texture: put wlr_texture_from_buffer into the public API
Simon Zeni
2021-05-17
render: remove wlr_texture_get_size
Simon Ser
2021-04-08
render: remove wlr_texture_to_dmabuf
Simon Ser
2021-02-23
Remove unnecessary wayland-server-protocol.h includes
Simon Ser
2021-02-23
render: use DRM formats in wlr_texture_from_pixels
Simon Ser
2020-11-19
texture: document that functions should not be called while rendering
Ilia Bozhinov
2020-04-28
render/texture: add width and height fields
Simon Ser
2019-11-06
render: remove EGL includes from wlr_texture.h
Simon Ser
2018-10-16
Use enum wl_shm_format for gles2 texture formats
nyorain
2018-10-15
Remove fmt parameter from wlr_texture_write_pixels
nyorain
2018-07-29
Initial pass on API stability guarantees
Drew DeVault
2018-07-12
render: add wlr_texture_is_opaque
emersion
2018-05-31
Merge branch 'master' into screencontent
emersion
2018-05-30
Only allow one modifier per DMA-BUF, split attributes struct in render/
emersion
2018-05-29
render: add wlr_texture_to_dmabuf
emersion
2018-03-31
render/egl: add wlr_egl_create_image_from_wl_drm
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion