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path: root/include/wlr/render/interface.h
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2021-04-28render: introduce renderer_get_render_buffer_capsSimon Zeni
2021-04-15render: rename get_dmabuf_render_formats into get_render_formatsSimon Zeni
2021-04-08render: drop support for ellipsesSimon Ser
For anything more complicated than quads, compositors can easily ship their own shaders. Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08render: remove wlr_texture_to_dmabufSimon Ser
This is unused in wlroots, and the use-cases for compositors are pretty niche since they can access the original DMA-BUF via the wlr_buffer.
2021-04-08render: drop wlr_renderer_blit_dmabufSimon Ser
It can be replaced with wlr_renderer_bind_buffer. blit_dmabuf is broken as-is (dies on an assertion).
2021-02-23Remove unnecessary wayland-server-protocol.h includesSimon Ser
2021-02-23render: use DRM formats in wlr_texture_from_pixelsSimon Ser
2021-02-23render: use DRM formats in wlr_renderer_read_pixelsSimon Ser
2021-02-23output: use DRM format in wlr_output_preferred_read_formatSimon Ser
2021-02-23render: use DRM formats in wlr_renderer_get_shm_texture_formatsSimon Ser
2021-01-07remove unnecessary egl includesSimon Zeni
2020-11-30render: rename wlr_renderer_get_formatsSimon Ser
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats. This makes it clear those formats are only suitable for shm import.
2020-11-30render: rename wlr_renderer_get_dmabuf_formatsSimon Ser
Rename wlr_renderer_get_dmabuf_formats to wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats are only suitable for creating wlr_textures.
2020-11-30render: introduce wlr_renderer_get_dmabuf_render_formatsSimon Ser
It describes which DMA-BUF formats can be used to render.
2020-11-30render: remove wlr_renderer_format_supportedSimon Ser
Instead, callers can just use wlr_renderer_get_formats and iterate over the list. This function was unused in wlroots.
2020-11-15render: introduce wlr_renderer_get_drm_fdSimon Ser
2020-11-15render: introduce wlr_renderer_bind_bufferSimon Ser
2020-11-02render: define EGL_NO_PLATFORM_SPECIFIC_TYPES (#2452)Simon Ser
This avoids Xlib.h inclusion via EGL headers. See [1] for discussion. This change is based on a Weston commit [2]. [1]: https://github.com/KhronosGroup/EGL-Registry/pull/111 [2]: https://gitlab.freedesktop.org/wayland/weston/commit/526765ddfdfd
2020-06-17render: add wlr_render_subtexture_with_matrixSimon Ser
This renders only a subset of the texture, instead of the full texture.
2020-06-08render: Add wlr_renderer_blit_dmabuf()Andri Yngvason
2020-04-28render/texture: add width and height fieldsSimon Ser
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
2020-03-23Return failure of wlr_renderer_init_wl_display()Isaac Freund
This makes it easier for the user of this library to properly handle failure of this function. The signature of wlr_renderer_impl.init_wl_display was also modified to allow for proper error propagation.
2020-01-24render: unconditionally disable implicit X11 includesSimon Ser
Even if the X11 backend or Xwayland is enabled, we don't rely on EGL/egl.h including Xlib headers.
2019-10-16Add new define EGL_NO_X11 for newer mesa libraryDanilo Spinella
Define both MESA_EGL_NO_X11_HEADERS and EGL_NO_X11 for backward combatibility.
2019-04-01render: switch wlr_renderer to wlr_drm_format_setemersion
2018-12-22Protect against redefining MESA_EGL_NO_X11_HEADERSJente Hidskes
2018-11-12Use #if instead of #ifdef for wlroots config dataemersion
This prevents some annoying issues when e.g. not including wlr/config.h or making a typo in the guard name.
2018-11-09Tell Mesa not to attempt X11 headersCedric Sodhi
If no X11 related things are being built, tell Mesa's eglplatform.h not to attempt inclusion of associated X11 header.
2018-11-04render/gles2: remove assumptions about supported formatsemersion
We were assuming GL_BGRA_EXT was always supported. We now check that it's supported for rendering. We fail if it isn't because this format is specified as "always supported" by the Wayland protocol. We also check if it's supported for reading pixels. A new preferred_read_format function returns the preferred format that can be used to read pixels. This is used by the screencopy protocol.
2018-10-15Remove fmt parameter from wlr_texture_write_pixelsnyorain
It's not allowed to change the format of a texture so remove the confusing parameter.
2018-07-29Initial pass on API stability guaranteesDrew DeVault
This introduces -DWLR_USE_UNSTABLE and adds information regarding the stability status to all headers. I started with a conservative set of headers to mark as stable: - types/wlr_matrix.h - util/edges.h - util/log.h - util/region.h - xcursor.h
2018-07-12render: add wlr_texture_is_opaqueemersion
2018-06-30screencopy: add support for frame flagsemersion
2018-06-17Merge branch 'master' into screencontentemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-30render: remove wlr_renderer_check_import_dmabufemersion
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer.
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-05-29render: add wlr_texture_to_dmabufemersion
2018-05-21render: bind wl_drm in rendereremersion
2018-04-26Destroy wlr_surface with wlr_rendereremersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion