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gles2.h
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Author
2023-11-30
render/gles2: save/restore context when creating/submitting a render pass
Simon Ser
2023-11-30
render/gles2: document EGL context gotchas
Simon Ser
2023-06-05
render/gles2: implement timer API
Rose Hudson
2022-11-24
render/gles2, render/pixman: stop pulling <wlr/backend.h>
Simon Ser
2021-11-17
Remove support for DMA-BUF flags
Simon Ser
2021-06-19
render: add get native paint target of renderer
zccrs
2021-06-19
render/gles2: add wlr_renderer_is_gles2
zccrs
2021-04-20
render/gles2: introduce wlr_gles2_renderer_create_with_drm_fd
Simon Zeni
2020-07-28
render/gles2: make wlr_gles2_texture_from_* private
Simon Ser
2020-04-22
render/gles2: add wlr_gles2_renderer_check_ext
Simon Ser
2019-11-11
Introduce wlr_renderer_get_egl
Drew DeVault
2019-11-07
render/gles2: provide public API to access GL texture
Simon Ser
2018-07-29
Initial pass on API stability guarantees
Drew DeVault
2018-05-30
Only allow one modifier per DMA-BUF, split attributes struct in render/
emersion
2018-04-01
Untie wlr_gles2_renderer and wlr_gles2_texture
emersion
2018-03-31
Untie wlr_backend from wlr_renderer
emersion
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-02-12
Reformat all #include directives
emersion
2017-09-23
Use more consistent include guard names
emersion
2017-08-19
wlr renderer/texture: rename init to create when it does alloc
Dominique Martinet
2017-08-10
Refactor EGL handling
Drew DeVault
2017-08-10
Implement drm (egl) buffer attaching
nyorain
2017-06-23
Switch to GLES2
Drew DeVault