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path: root/include/wlr/render/gles2.h
AgeCommit message (Expand)Author
2023-06-05render/gles2: implement timer APIRose Hudson
2022-11-24render/gles2, render/pixman: stop pulling <wlr/backend.h>Simon Ser
2021-11-17Remove support for DMA-BUF flagsSimon Ser
2021-06-19render: add get native paint target of rendererzccrs
2021-06-19render/gles2: add wlr_renderer_is_gles2zccrs
2021-04-20render/gles2: introduce wlr_gles2_renderer_create_with_drm_fdSimon Zeni
2020-07-28render/gles2: make wlr_gles2_texture_from_* privateSimon Ser
2020-04-22render/gles2: add wlr_gles2_renderer_check_extSimon Ser
2019-11-11Introduce wlr_renderer_get_eglDrew DeVault
2019-11-07render/gles2: provide public API to access GL textureSimon Ser
2018-07-29Initial pass on API stability guaranteesDrew DeVault
2018-05-30Only allow one modifier per DMA-BUF, split attributes struct in render/emersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-12Reformat all #include directivesemersion
2017-09-23Use more consistent include guard namesemersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-06-23Switch to GLES2Drew DeVault