Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-22 | render/gles2: add wlr_gles2_renderer_check_ext | Simon Ser | |
2019-11-11 | Introduce wlr_renderer_get_egl | Drew DeVault | |
2019-11-07 | render/gles2: provide public API to access GL texture | Simon Ser | |
Prior to this commit, compositors needed to render the texture to an intermediate off-screen buffer using wlr_renderer APIs if they wanted to use a custom rendering path (e.g. render to a 3D scene). A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID so that compositors can render wlr_textures with their own shaders. An example of a compositor doing so is available at [1]. [1]: https://git.sr.ht/~sircmpwn/wxrc/tree/3db905b7842ac42cf1878876e647005b41f00a52/src/render.c#L227 | |||
2018-07-29 | Initial pass on API stability guarantees | Drew DeVault | |
This introduces -DWLR_USE_UNSTABLE and adds information regarding the stability status to all headers. I started with a conservative set of headers to mark as stable: - types/wlr_matrix.h - util/edges.h - util/log.h - util/region.h - xcursor.h | |||
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion | |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion | |
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion | |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-02-12 | Reformat all #include directives | emersion | |
2017-09-23 | Use more consistent include guard names | emersion | |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet | |
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain | |
2017-06-23 | Switch to GLES2 | Drew DeVault | |
Closes #13 |