Age | Commit message (Expand) | Author |
---|---|---|
2020-04-22 | render/gles2: add wlr_gles2_renderer_check_ext | Simon Ser |
2019-11-11 | Introduce wlr_renderer_get_egl | Drew DeVault |
2019-11-07 | render/gles2: provide public API to access GL texture | Simon Ser |
2018-07-29 | Initial pass on API stability guarantees | Drew DeVault |
2018-05-30 | Only allow one modifier per DMA-BUF, split attributes struct in render/ | emersion |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion |
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion |
2018-02-12 | Reformat all #include directives | emersion |
2017-09-23 | Use more consistent include guard names | emersion |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet |
2017-08-10 | Refactor EGL handling | Drew DeVault |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-06-23 | Switch to GLES2 | Drew DeVault |