Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-03-15 | renderer: replace wlr_texture_get_matrix by wlr_render_texture | emersion | |
2018-03-15 | Merge branch 'master' into matrix-redesign | emersion | |
2018-03-15 | matrix: use 2D matrices | emersion | |
2018-03-15 | Add initial linux_dmabuf protocol support | Guido Günther | |
Tested with ./weston-simple-dmabuf-drm ./weston-simple-dmabuf-drm --import-immediate=1 ./weston-simple-dmabuf-drm --y-inverted=1 (and combinations) Supports only single plane XRGB dmabufs for now. | |||
2018-03-15 | matrix: unify API, don't use array pointers | emersion | |
2018-03-11 | render: Flip textures in case of inverted_y | Guido Günther | |
2018-02-25 | Add alpha to wlr_render_with_matrix | Guido Günther | |
so we can use the alpha channel to e.g. blend in textures | |||
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion | |
2018-01-30 | render: add wlr_renderer_scissor docs | emersion | |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion | |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion | |
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers. | |||
2018-01-22 | render: add wlr_renderer_clear and wlr_renderer_scissor | emersion | |
2017-10-08 | Move read_pixels from output to renderer | emersion | |
2017-10-01 | Multi-GPU DRM | Scott Anderson | |
2017-09-23 | Use more consistent include guard names | emersion | |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet | |
2017-08-14 | Refactor out wlr_texture_state | Drew DeVault | |
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain | |
2017-08-09 | Implement partial texture uploads | Drew DeVault | |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | |
2017-08-04 | Implement destroying surfaces | Tony Crisci | |
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction. | |||
2017-06-29 | Merge branch 'wlcore' | Drew DeVault | |
2017-06-26 | Added software cursor fallback | Scott Anderson | |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | |
2017-06-21 | Update everyone to use new headers | Drew DeVault | |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault | |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault | |
2017-06-08 | Add wlr_renderer and move quad rendering there | Drew DeVault | |
2017-06-08 | Add wlr_shader to wlr-render | Drew DeVault | |