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path: root/include/wlr/render.h
AgeCommit message (Expand)Author
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15Merge branch 'master' into matrix-redesignemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15Add initial linux_dmabuf protocol supportGuido Günther
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-11render: Flip textures in case of inverted_yGuido Günther
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
2018-02-12Reformat all #include directivesemersion
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-30render: add wlr_renderer_scissor docsemersion
2018-01-29Merge remote-tracking branch 'upstream/master' into output-damageemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2017-10-08Move read_pixels from output to rendereremersion
2017-10-01Multi-GPU DRMScott Anderson
2017-09-23Use more consistent include guard namesemersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-08-04Implement destroying surfacesTony Crisci
2017-06-29Merge branch 'wlcore'Drew DeVault
2017-06-26Added software cursor fallbackScott Anderson
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-21Update everyone to use new headersDrew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault
2017-06-08Add wlr_renderer and move quad rendering thereDrew DeVault
2017-06-08Add wlr_shader to wlr-renderDrew DeVault