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path: root/include/wlr/render.h
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2017-08-15implement buffer scaleTony Crisci
Keep track of the scale of the buffer set by surface.set_buffer_scale. Calculate the height and width of the texture from the buffer depending on the scale when it is attached. Use buffer damage to determine the damage of the buffer when flushing damage. Convert surface damage to buffer damage and union to the surface buffer_damage prior to flushing damage.
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-09Implement partial texture uploadsDrew DeVault
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-08-04Implement destroying surfacesTony Crisci
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.
2017-06-29Merge branch 'wlcore'Drew DeVault
2017-06-26Added software cursor fallbackScott Anderson
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Add wlcore/wl_shm (WIP)Drew DeVault
2017-06-21Update everyone to use new headersDrew DeVault
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault
2017-06-08Add wlr_renderer and move quad rendering thereDrew DeVault
2017-06-08Add wlr_shader to wlr-renderDrew DeVault