Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-15 | implement buffer scale | Tony Crisci | |
Keep track of the scale of the buffer set by surface.set_buffer_scale. Calculate the height and width of the texture from the buffer depending on the scale when it is attached. Use buffer damage to determine the damage of the buffer when flushing damage. Convert surface damage to buffer damage and union to the surface buffer_damage prior to flushing damage. | |||
2017-08-14 | Refactor out wlr_texture_state | Drew DeVault | |
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain | |
2017-08-09 | Implement partial texture uploads | Drew DeVault | |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | |
2017-08-04 | Implement destroying surfaces | Tony Crisci | |
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction. | |||
2017-06-29 | Merge branch 'wlcore' | Drew DeVault | |
2017-06-26 | Added software cursor fallback | Scott Anderson | |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault | |
2017-06-21 | Update everyone to use new headers | Drew DeVault | |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault | |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault | |
2017-06-08 | Add wlr_renderer and move quad rendering there | Drew DeVault | |
2017-06-08 | Add wlr_shader to wlr-render | Drew DeVault | |