Age | Commit message (Expand) | Author |
2018-02-03 | render: make wlr_renderer_clear take a float[4] for the color | emersion |
2018-01-30 | render: add wlr_renderer_scissor docs | emersion |
2018-01-29 | Merge remote-tracking branch 'upstream/master' into output-damage | emersion |
2018-01-23 | Backport screenshooter fixes from the renderer redesign v1 | emersion |
2018-01-22 | render: add wlr_renderer_clear and wlr_renderer_scissor | emersion |
2017-10-08 | Move read_pixels from output to renderer | emersion |
2017-10-01 | Multi-GPU DRM | Scott Anderson |
2017-09-23 | Use more consistent include guard names | emersion |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet |
2017-08-14 | Refactor out wlr_texture_state | Drew DeVault |
2017-08-10 | Refactor EGL handling | Drew DeVault |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-08-09 | Implement partial texture uploads | Drew DeVault |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain |
2017-08-04 | Implement destroying surfaces | Tony Crisci |
2017-06-29 | Merge branch 'wlcore' | Drew DeVault |
2017-06-26 | Added software cursor fallback | Scott Anderson |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Add wlcore/wl_shm (WIP) | Drew DeVault |
2017-06-21 | Update everyone to use new headers | Drew DeVault |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault |
2017-06-08 | Add wlr_renderer and move quad rendering there | Drew DeVault |
2017-06-08 | Add wlr_shader to wlr-render | Drew DeVault |