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path: root/include/wlr/backend/headless.h
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2022-05-25Reformat doc commentsSimon Ser
Unify the way we document our APIs. See CONTRIBUTING.md for the rules.
2022-03-07types/wlr_input_device: move init and finish function to private APISimon Zeni
2022-02-21backend/headless: remove unused wlr_headless_input_deviceSimon Zeni
2021-11-25backend/headless: drop wlr_headless_backend_create_with_rendererSimon Ser
The headless backend no longer needs a parent renderer: it no longer needs to return it in wlr_backend_impl.get_renderer, nor does it need to return its DRM FD in wlr_backend_impl.get_drm_fd. Drop this function altogether since it now behaves exactly like wlr_headless_backend_create.
2020-12-30Remove wlr_create_renderer_func_tSimon Ser
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
This allows one to create a headless backend with an existing renderer.
2018-07-29Initial pass on API stability guaranteesDrew DeVault
This introduces -DWLR_USE_UNSTABLE and adds information regarding the stability status to all headers. I started with a conservative set of headers to mark as stable: - types/wlr_matrix.h - util/edges.h - util/log.h - util/region.h - xcursor.h
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-03-19Write some more docsDrew DeVault
2017-12-19headless backend: add wlr_output_is_headlessDominique Martinet
2017-12-19headless backend: add wlr_input_device_is_headlessDominique Martinet
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Initialize headless backendemersion