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Author
2018-10-15
Remove fmt parameter from wlr_texture_write_pixels
nyorain
2018-08-03
gles2: change context when it is not current
Mariusz Bialonczyk
2018-07-09
util: add wlr_ prefix to log symbols
emersion
2018-06-13
gles2 renderer: introduce struct wlr_gles2_tex_shader
NeKit
2018-06-07
Fix GLES2 renderer to use glGetUniformLocations locations
NeKit
2018-04-25
Make sure we don't use others' prefixes
emersion
2018-04-12
Make wlr_renderer_scissor take normal coords instead of upside-down ones
emersion
2018-04-01
Untie wlr_gles2_renderer and wlr_gles2_texture
emersion
2018-03-28
Merge pull request #744 from emersion/texture-redesign
Tony Crisci
2018-03-27
render: remove GL calls from wlr_egl
emersion
2018-03-24
Redesign wlr_texture
emersion
2018-03-21
render/gles2: move list of supported WL formats to pixel_format.c
emersion
2018-03-20
render/gles2: remove global state, use OpenGL debug extension
emersion
2018-03-20
gles2: allow to specify texture target type
Guido Günther
2018-03-19
render: split render.h into wlr_renderer.h and wlr_texture.h
emersion
2018-02-21
Rename _strip_path to wlr_strip_path
Guido Günther
2018-02-12
Reformat all #include directives
emersion
2017-10-22
Move egl.h to render/egl.h
Scott Anderson
2017-09-23
Use more consistent include guard names
emersion
2017-08-19
wlr renderer/texture: rename init to create when it does alloc
Dominique Martinet
2017-08-14
Refactor away wlr_renderer_state
Drew DeVault
2017-08-14
Refactor out wlr_texture_state
Drew DeVault
2017-08-10
Refactor EGL handling
Drew DeVault
2017-08-10
Fix example for updated gles
nyorain
2017-08-10
Implement drm (egl) buffer attaching
nyorain
2017-08-08
Rename wlr_surface -> wlr_texture; attach -> upload
nyorain
2017-07-11
Fixed that warnings that showed up with optimisations.
Scott Anderson
2017-06-23
Support wl_shm pixel formats in gles2 renderer
Drew DeVault
2017-06-23
Switch to GLES2
Drew DeVault
2017-06-15
Add colored quad and ellipse rendering primitives
Drew DeVault
2017-06-09
Add error "handling" to gles3 backend
Drew DeVault
2017-06-08
Further improvements to rendering subsystem
Drew DeVault
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