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2018-04-25Make sure we don't use others' prefixesemersion
2018-04-12Make wlr_renderer_scissor take normal coords instead of upside-down onesemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
Redesign wlr_texture
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2: allow to specify texture target typeGuido Günther
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-21Rename _strip_path to wlr_strip_pathGuido Günther
since it's a public function
2018-02-12Reformat all #include directivesemersion
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-09-23Use more consistent include guard namesemersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Fix example for updated glesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-08Rename wlr_surface -> wlr_texture; attach -> uploadnyorain
2017-07-11Fixed that warnings that showed up with optimisations.Scott Anderson
2017-06-23Support wl_shm pixel formats in gles2 rendererDrew DeVault
2017-06-23Switch to GLES2Drew DeVault
Closes #13
2017-06-15Add colored quad and ellipse rendering primitivesDrew DeVault
2017-06-09Add error "handling" to gles3 backendDrew DeVault
2017-06-08Further improvements to rendering subsystemDrew DeVault