Age | Commit message (Expand) | Author |
---|---|---|
2018-02-12 | Reformat all #include directives | emersion |
2017-10-22 | Move egl.h to render/egl.h | Scott Anderson |
2017-09-23 | Use more consistent include guard names | emersion |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet |
2017-08-14 | Refactor away wlr_renderer_state | Drew DeVault |
2017-08-14 | Refactor out wlr_texture_state | Drew DeVault |
2017-08-10 | Refactor EGL handling | Drew DeVault |
2017-08-10 | Fix example for updated gles | nyorain |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain |
2017-07-11 | Fixed that warnings that showed up with optimisations. | Scott Anderson |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault |
2017-06-23 | Switch to GLES2 | Drew DeVault |
2017-06-15 | Add colored quad and ellipse rendering primitives | Drew DeVault |
2017-06-09 | Add error "handling" to gles3 backend | Drew DeVault |
2017-06-08 | Further improvements to rendering subsystem | Drew DeVault |