Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-16 | Use enum wl_shm_format for gles2 texture formats | nyorain | |
Also rephrase the write_pixels comment. | |||
2018-10-15 | Remove fmt parameter from wlr_texture_write_pixels | nyorain | |
It's not allowed to change the format of a texture so remove the confusing parameter. | |||
2018-08-03 | gles2: change context when it is not current | Mariusz Bialonczyk | |
Texture functions, that create and manipulate textures should switch the current context if necessary. thanks to: @emersion Fixes #934 | |||
2018-07-09 | util: add wlr_ prefix to log symbols | emersion | |
2018-06-13 | gles2 renderer: introduce struct wlr_gles2_tex_shader | NeKit | |
2018-06-07 | Fix GLES2 renderer to use glGetUniformLocations locations | NeKit | |
This is needed as uniform locations are driver implementation-specific. | |||
2018-04-25 | Make sure we don't use others' prefixes | emersion | |
2018-04-12 | Make wlr_renderer_scissor take normal coords instead of upside-down ones | emersion | |
2018-04-01 | Untie wlr_gles2_renderer and wlr_gles2_texture | emersion | |
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | render: remove GL calls from wlr_egl | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-21 | render/gles2: move list of supported WL formats to pixel_format.c | emersion | |
2018-03-20 | render/gles2: remove global state, use OpenGL debug extension | emersion | |
2018-03-20 | gles2: allow to specify texture target type | Guido Günther | |
Allow to set the texture target type when generating/binding the texture. This allows us to attach the texture type to the texture so we don't have to keep the logic elsewhere. | |||
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-02-21 | Rename _strip_path to wlr_strip_path | Guido Günther | |
since it's a public function | |||
2018-02-12 | Reformat all #include directives | emersion | |
2017-10-22 | Move egl.h to render/egl.h | Scott Anderson | |
2017-09-23 | Use more consistent include guard names | emersion | |
2017-08-19 | wlr renderer/texture: rename init to create when it does alloc | Dominique Martinet | |
2017-08-14 | Refactor away wlr_renderer_state | Drew DeVault | |
2017-08-14 | Refactor out wlr_texture_state | Drew DeVault | |
2017-08-10 | Refactor EGL handling | Drew DeVault | |
2017-08-10 | Fix example for updated gles | nyorain | |
2017-08-10 | Implement drm (egl) buffer attaching | nyorain | |
2017-08-08 | Rename wlr_surface -> wlr_texture; attach -> upload | nyorain | |
2017-07-11 | Fixed that warnings that showed up with optimisations. | Scott Anderson | |
2017-06-23 | Support wl_shm pixel formats in gles2 renderer | Drew DeVault | |
2017-06-23 | Switch to GLES2 | Drew DeVault | |
Closes #13 |