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path: root/include/render/gles2.h
AgeCommit message (Expand)Author
2021-04-08render: drop support for ellipsesSimon Ser
2021-03-25render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel formatSimon Zeni
2021-03-10output: improve transform matrix calculationSimon Zeni
2021-02-23render: use DRM formats in wlr_texture_from_pixelsSimon Ser
2021-02-23render: use DRM formats in wlr_renderer_get_shm_texture_formatsSimon Ser
2021-02-23render/gles2: replace wlr_gles2_texture.wl_format with drm_formatSimon Ser
2021-02-23render/gles2: convert format table to DRM formatsSimon Ser
2020-11-15render: introduce wlr_renderer_get_drm_fdSimon Ser
2020-11-15render/gles2: implement wlr_renderer_bind_bufferSimon Ser
2020-07-28render/gles2: remove gles2_procsSimon Ser
2020-07-28render/gles2: make push/pop debug functions take a wlr_rendererSimon Ser
2020-07-28render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_textureSimon Ser
2020-07-28render/gles2: make wlr_gles2_texture_from_* privateSimon Ser
2020-06-24render/gles2: use glGetAttribLocation instead of hardcoded indicesSimon Zeni
2020-06-08render: Add wlr_renderer_blit_dmabuf()Andri Yngvason
2020-04-28render/texture: add width and height fieldsSimon Ser
2020-04-22render/gles2: add wlr_gles2_renderer_check_extSimon Ser
2019-12-20Refactor EGL/GL API loadingSimon Ser
2019-11-06render/gles: Simplify textures a bitScott Anderson
2019-07-17Use -fmacro-prefix-map to strip build pathManuel Stoeckl
2019-04-22Fix missing headers when building without X11Alyssa Ross
2019-02-28Remove glEGLImageTargetTexture2DOESGuido Günther
2018-11-04render/gles2: check for GL_OES_EGL_image_externalemersion
2018-11-04render/gles2: remove assumptions about supported formatsemersion
2018-10-16Use enum wl_shm_format for gles2 texture formatsnyorain
2018-10-15Remove fmt parameter from wlr_texture_write_pixelsnyorain
2018-08-03gles2: change context when it is not currentMariusz Bialonczyk
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-13gles2 renderer: introduce struct wlr_gles2_tex_shaderNeKit
2018-06-07Fix GLES2 renderer to use glGetUniformLocations locationsNeKit
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-12Make wlr_renderer_scissor take normal coords instead of upside-down onesemersion
2018-04-01Untie wlr_gles2_renderer and wlr_gles2_textureemersion
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
2018-03-27render: remove GL calls from wlr_eglemersion
2018-03-24Redesign wlr_textureemersion
2018-03-21render/gles2: move list of supported WL formats to pixel_format.cemersion
2018-03-20render/gles2: remove global state, use OpenGL debug extensionemersion
2018-03-20gles2: allow to specify texture target typeGuido Günther
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-21Rename _strip_path to wlr_strip_pathGuido Günther
2018-02-12Reformat all #include directivesemersion
2017-10-22Move egl.h to render/egl.hScott Anderson
2017-09-23Use more consistent include guard namesemersion
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-14Refactor away wlr_renderer_stateDrew DeVault
2017-08-14Refactor out wlr_texture_stateDrew DeVault
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Fix example for updated glesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain