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path: root/include/render/egl.h
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2024-02-23render/egl: drop wlr_egl_is_current()Simon Ser
This is unused.
2024-02-23render/egl: drop wlr_egl_save_context()Simon Ser
This is no longer used.
2024-02-23render/egl: add save_context parameter to wlr_egl_make_current()Simon Ser
Saving the old context and immediately making our own context current is a common pattern. Let's make it easier to do. No functional change, just refactoring.
2022-11-15render/egl: enable EGL_LOSE_CONTEXT_ON_RESETSimon Ser
This allows the GLES2 renderer to figure out when a GPU reset happens.
2022-11-14egl: remove eglQueryWaylandBufferWL definefakechen
This define doesn't exist anymore. Signed-off-by: fakechen <chenzigui@kylinos.cn> Signed-off-by: sunzhguy <sunzhigang1@kylinos.cn>
2022-09-19render/egl: add support for EGL_KHR_display_referenceSimon Ser
See the spec at [1]. tl;dr EGL has terrible defaults: eglTerminate() may have side-effects on completely unrelated EGLDisplay objects. This extension allows us to opt-in to get the sane behavior: eglTerminate() only free's our own EGLDisplay without affecting others. [1]: https://registry.khronos.org/EGL/extensions/KHR/EGL_KHR_display_reference.txt
2022-05-25render/egl: make wlr_egl_{make,unset,is}_current privateSimon Ser
These are trivial wrappers around eglMakeCurrent and eglGetCurrentContext. Compositors which need to call these functions will also call other EGL or GL functions anyways. Let's reduce our API surface a bit by making them private.
2022-05-25render/egl: make wlr_egl struct opaqueSimon Ser
Compositors can use wlr_egl_create_with_context if they need a custom EGL display or context.
2021-07-05render/egl: remove EGL_WL_bind_wayland_display supportSimon Ser
Our GLES2 renderer doesn't use it anymore, so we can drop it.
2021-06-30render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fdSimon Ser
We never create an EGL context with the platform set to something other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by taking a DRM FD instead of a (platform, remote_display) tuple. This hides the internal details of creating an EGL context for a specific device. This will allow us to transparently use the device platform [1] when the time comes. [1]: https://github.com/swaywm/wlroots/pull/2671
2021-06-24render/egl: make most functions privateSimon Ser
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them.