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path: root/include/backend/headless.h
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2021-05-21backend/headless: use common renderer and allocatorSimon Ser
Instead of managing our own renderer and allocator, let the common code do it. Because wlr_headless_backend_create_with_renderer needs to re-use the parent renderer, we have to hand-roll some of the renderer initialization.
2021-01-16backend/headless: implement get_drm_fdSimon Ser
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2020-11-15backend/headless: switch to wlr_swapchainSimon Ser
2020-05-02backend/headless: handle renderer destroySimon Ser
When the headless backend uses an already-existing renderer, it doesn't have ownership over the renderer. When the renderer is destroyed, the headless backend needs to destroy itself.
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
This allows one to create a headless backend with an existing renderer.
2020-04-22backend/headless: use FBOs instead of pbuffersSimon Ser
2019-03-15backend/headless: improve output number handlingBrian Ashworth
This improves the way the output numbers are handled for the headless backend. Instead of using the number of active outputs plus one, the last used number is stored and new outputs will increment it. This fixes the situation where you start with one output, create a second, close the first, and create a third. Without this, both outputs will be HEADLESS-2, which causes an issue since the identifier will also be identical. With this, the last output is HEADLESS-3 and the outputs can be distinguished.
2018-09-18backend/headless: add assertionsemersion
2018-04-03backend/{x11,headless}: fix refresh rateemersion
2018-02-12Reformat all #include directivesemersion
2018-01-23Backport screenshooter fixes from the renderer redesign v1emersion
This backports some changes to #319 to fix the screenshooter data format. This also adds wlr_backend_get_renderer which will be useful to support multiple renderers.
2017-12-19headless backend: add wlr_output_is_headlessDominique Martinet
2017-12-17Add headless input devicesemersion
2017-12-17Add full refresh rate support to custom modesemersion
2017-12-17Minimal working headless outputemersion
2017-12-17Initialize headless backendemersion