aboutsummaryrefslogtreecommitdiff
path: root/include/backend/drm/renderer.h
AgeCommit message (Collapse)Author
2019-06-07backend/drm: add basic support for direct scan-outemersion
2019-01-29backend/drm: fix GBM format mismatchemersion
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa. Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888 when calling drmModeAddFB2. Fixes https://github.com/swaywm/wlroots/issues/1438
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-01-21output: add damage tracking via buffer ageemersion
2017-10-01Minor fixesScott Anderson
2017-10-01Multi-GPU DRMScott Anderson
2017-10-01Add renderer pointer inside drm_surfaceScott Anderson
2017-09-30Split DRM rendering to its own fileScott Anderson