Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-25 | backends: implement custom EGL and renderer initialization | Ilia Bozhinov | |
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987 | |||
2018-04-25 | Make sure we don't use others' prefixes | emersion | |
2018-04-25 | Remove wlr_ prefix from local symbols | emersion | |
2018-03-19 | render: split render.h into wlr_renderer.h and wlr_texture.h | emersion | |
2018-02-12 | Reformat all #include directives | emersion | |
2018-02-09 | Swap buffers with damage | emersion | |
2018-01-21 | output: add damage tracking via buffer age | emersion | |
2017-10-01 | Minor fixes | Scott Anderson | |
2017-10-01 | Multi-GPU DRM | Scott Anderson | |
2017-10-01 | Add renderer pointer inside drm_surface | Scott Anderson | |
2017-09-30 | Split DRM rendering to its own file | Scott Anderson | |