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path: root/include/backend/drm/renderer.h
AgeCommit message (Expand)Author
2020-12-22backend/drm: remove drm_fb_acquireSimon Ser
2020-12-22backend/drm: make drm_fb_acquire return a FB IDSimon Ser
2020-12-22backend/drm: drop export_drm_boSimon Ser
2020-12-13backend/drm: stop using GBM flagsSimon Ser
2020-12-09backend/drm: remove EGL configSimon Ser
2020-11-15backend/drm: add support for wlr_swapchain multi-GPUSimon Ser
2020-11-15backend/drm: get rid of wlr_drm_fb_typeSimon Ser
2020-11-15backend/drm: use wlr_swapchainSimon Ser
2020-04-28backend/drm: introduce wlr_drm_fbScott Anderson
2019-10-23backend/drm: retry without modifiers for the primary planeSimon Ser
2019-10-11backend/drm: use modifiers for our GBM buffersSimon Ser
2019-06-07backend/drm: add basic support for direct scan-outemersion
2019-01-29backend/drm: fix GBM format mismatchemersion
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-01-21output: add damage tracking via buffer ageemersion
2017-10-01Minor fixesScott Anderson
2017-10-01Multi-GPU DRMScott Anderson
2017-10-01Add renderer pointer inside drm_surfaceScott Anderson
2017-09-30Split DRM rendering to its own fileScott Anderson