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path: root/include/backend/drm/renderer.h
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2022-05-25backend/drm: remove wlr_drm_surface.{width,height}Simon Ser
This information is stored in wlr_swapchain, no need to duplicate it.
2021-10-29backend/drm: get rid of BO handle tableSimon Ser
The BO handle table exists to avoid double-closing a BO handle, which aren't reference-counted by the kernel. But if we can guarantee that there is only ever a single ref for each BO handle, then we don't need the BO handle table anymore. This is possible if we create the handle right before the ADDFB2 IOCTL, and close the handle right after. The handles are very short-lived and we don't need to track their lifetime. Because of multi-planar FBs, we need to be a bit careful: some FB planes might share the same handle. But with a small check, it's easy to avoid double-closing the same handle (which wouldn't be a big deal anyways). There's one gotcha though: drmModeSetCursor2 takes a BO handle as input. Saving the handles until drmModeSetCursor2 time would require us to track BO handle lifetimes, so we wouldn't be able to get rid of the BO handle table. As a workaround, use drmModeGetFB to turn the FB ID back to a BO handle, call drmModeSetCursor2 and then immediately close the BO handle. The overhead should be minimal since these IOCTLs are pretty cheap. Closes: https://github.com/swaywm/wlroots/issues/3164
2021-08-25backend/drm: introduce wlr_drm_bo_handle_tableSimon Ser
Using GBM to import DRM dumb buffers tends to not work well. By using GBM we're calling some driver-specific functions in Mesa. These functions check whether Mesa can work with the buffer. Sometimes Mesa has requirements which differ from DRM dumb buffers and the GBM import will fail (e.g. on amdgpu). Instead, drop GBM and use drmPrimeFDToHandle directly. But there's a twist: BO handles are not ref'counted by the kernel and need to be ref'counted in user-space [1]. libdrm usually performs this bookkeeping and is used under-the-hood by Mesa. We can't re-use libdrm for this task without using driver-specific APIs. So let's just re-implement the ref'counting logic in wlroots. The wlroots implementation is inspired from amdgpu's in libdrm [2]. Closes: https://github.com/swaywm/wlroots/issues/2916 [1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110 [2]: https://gitlab.freedesktop.org/mesa/drm/-/blob/1a4c0ec9aea13211997f982715fe5ffcf19dd067/amdgpu/handle_table.c
2021-08-17backend/drm: use addon for wlr_drm_fbSimon Ser
2021-07-28backend/drm: stop initializing renderer for parent backendSimon Ser
Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these.
2021-07-28backend/drm: drop drm_surface_{make,unset}_currentSimon Ser
2021-07-28backend/drm: remove primary swapchainSimon Ser
We can't nuke it completely, we still need it for multi-GPU.
2021-06-02output: take a wlr_buffer in set_cursorSimon Ser
Instead of passing a wlr_texture to the backend, directly pass a wlr_buffer. Use get_cursor_size and get_cursor_formats to create a wlr_buffer that can be used as a cursor. We don't want to pass a wlr_texture because we want to remove as many rendering bits from the backend as possible.
2021-06-02backend/drm: remove format arg from drm_plane_init_surfaceSimon Ser
This was always set to ARGB8888.
2021-04-28render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocatorSimon Zeni
2021-01-24backend/drm: don't blit in drm_fb_importSimon Ser
Instead blit in drm_plane_lock_surface. This makes drm_fb_import simpler and better fits its name.
2021-01-24backend/drm: simplify drm_fb_lock_surfaceSimon Ser
Make it take a plane instead, and rename to drm_plane_lock_surface.
2021-01-10backend/drm: re-use FBsSimon Ser
Instead of importing buffers to GBM and KMS at each frame, cache them and re-use them while the wlr_buffer is alive. This is the same as [1] and [2] but for the DRM backend. [1]: https://github.com/swaywm/wlroots/pull/2538 [2]: https://github.com/swaywm/wlroots/pull/2539
2021-01-10backend/drm: only keep track of local bufferSimon Ser
Stop keeping track of buffers on the parent GPU when multi-GPU is used. This removes support for export_dmabuf on secondary GPUs, but renderer v6 will bring this back by managing the swapchains in wlr_output instead of the backends.
2021-01-10backend/drm: add wlr_drm_buf.local_wlr_bufSimon Ser
2021-01-10backend/drm: introduce drm_fb_createSimon Ser
2021-01-10backend/drm: make wlr_drm_plane.{pending,queued,current}_fb pointersSimon Ser
This will be useful once we start re-using wlr_drm_fb.
2021-01-07remove unnecessary egl includesSimon Zeni
2021-01-07backend: remove wlr_egl from all backendsSimon Zeni
2020-12-30Remove wlr_create_renderer_func_tSimon Ser
This callback allowed compositors to customize the EGL config used by the renderer. However with renderer v6 EGL configs aren't used anymore. Instead, buffers are allocated via GBM and GL FBOs are rendered to. So customizing the EGL config is a no-op.
2020-12-30backend/drm: remove special linear case for cursor planeSimon Ser
We now properly mark the cursor plane's formats as linear-only, and we now have a version of wlr_drm_format_intersect that handles the case of linear-only formats and implicit modifiers. We can remove the special drm_plane_init_surface flag we had for cursor planes. This also allows us to use a non-linear layout for cursor planes on drivers that support it. Tested on amdgpu GFX9.
2020-12-22backend/drm: remove drm_fb_acquireSimon Ser
Instead, import the buffer into GBM and KMS in drm_fb_import. Also move the multi-GPU copy there if necessary.
2020-12-22backend/drm: make drm_fb_acquire return a FB IDSimon Ser
2020-12-22backend/drm: drop export_drm_boSimon Ser
Not used anymore.
2020-12-13backend/drm: stop using GBM flagsSimon Ser
gbm_bo_create_with_modifiers doesn't take GBM flags, so our wlr_gbm_allocator interface doesn't either. We were still internally using GBM flags in the DRM backend, leading to awkward back-and-forth conversions. The only flag passed to drm_plane_init_surface was GBM_BO_USE_LINEAR, so turn that into a bool to make sure other flags can't be passed in. Move the "force linear" logic out of init_drm_surface, because the supplied wlr_drm_format should already contain that information.
2020-12-09backend/drm: remove EGL configSimon Ser
Since we're using wlr_swapchain, we don't need to provide an EGL config.
2020-11-15backend/drm: add support for wlr_swapchain multi-GPUSimon Ser
2020-11-15backend/drm: get rid of wlr_drm_fb_typeSimon Ser
Since all DRM FBs are backed by a wlr_buffer, there's no need for this anymore.
2020-11-15backend/drm: use wlr_swapchainSimon Ser
2020-04-28backend/drm: introduce wlr_drm_fbScott Anderson
This is a type which manages gbm_surfaces and imported dmabufs in the same place, and makes the lifetime management between the two shared. It should lead to easier to understand code, and fewer special cases. This also contains a fair bit of refactoring to start using this new type. Co-authored-by: Simon Ser <contact@emersion.fr>
2019-10-23backend/drm: retry without modifiers for the primary planeSimon Ser
On some Intel cards using modifiers can fill the FIFO and prevent hotplugged outputs from being properly enabled. Add a fallback without modifiers. Fixes: 2bdd1d0896cc ("backend/drm: use modifiers for our GBM buffers") References: https://github.com/swaywm/wlroots/issues/1840 Closes: https://github.com/swaywm/wlroots/issues/1852
2019-10-11backend/drm: use modifiers for our GBM buffersSimon Ser
2019-06-07backend/drm: add basic support for direct scan-outemersion
2019-01-29backend/drm: fix GBM format mismatchemersion
We create the EGL config with GBM_FORMAT_ARGB8888, but then initialize GBM BOs with GBM_FORMAT_XRGB8888. This mismatch confuses Mesa. Instead, we can always use GBM_FORMAT_ARGB8888, and use DRM_FORMAT_XRGB8888 when calling drmModeAddFB2. Fixes https://github.com/swaywm/wlroots/issues/1438
2018-05-31Merge branch 'master' into screencontentemersion
2018-05-29backend/drm: support multi-planar DMA-BUFs when exportingemersion
2018-05-29output, backend/drm: add wlr_output_export_dmabufemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-04-25Make sure we don't use others' prefixesemersion
2018-04-25Remove wlr_ prefix from local symbolsemersion
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-02-12Reformat all #include directivesemersion
2018-02-09Swap buffers with damageemersion
2018-01-21output: add damage tracking via buffer ageemersion
2017-10-01Minor fixesScott Anderson
2017-10-01Multi-GPU DRMScott Anderson
2017-10-01Add renderer pointer inside drm_surfaceScott Anderson
2017-09-30Split DRM rendering to its own fileScott Anderson