Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-10 | Made touch standalone | Timidger | |
TODO test | |||
2018-05-10 | Made examples/pointer standalone | Timidger | |
2018-05-10 | simple now works on DRM | Timidger | |
2018-05-10 | Can now quit the simple example | Timidger | |
2018-05-10 | Got simple working without keyboard input | Timidger | |
2018-05-10 | Moved cat out of support, removed support | Timidger | |
2018-04-24 | render/egl: add wlr_egl_destroy_surface | emersion | |
2018-04-23 | examples/layer-shell: take an explicit grab on the popup | Guido Günther | |
This demonstrates popups can be closed by clicking on the area outside the popup and parent. | |||
2018-04-23 | examples: Allow to close the popup | Guido Günther | |
So we can the xdg_popup_destroy path. | |||
2018-04-23 | examples: Handle input entering popup in layer-shell | Guido Günther | |
Change the cursor when entering the popup and make mouse buttons change the red component of the square. This makes sure we can handle input correctly. | |||
2018-04-23 | examples: Animate popup in layer-shell | Guido Günther | |
2018-04-23 | examples: Drop unused variable | Guido Günther | |
2018-04-23 | Fix popup positioning & double popups | Drew DeVault | |
2018-04-23 | Finish forward-porting @acrisci's positioner work | Drew DeVault | |
2018-04-23 | Forward-port xdg-shell-v6 positioner improvements | Drew DeVault | |
2018-04-23 | Add (shitty) support for popups to layer example | Drew DeVault | |
2018-04-22 | Update layer shell example -o behavior | Drew DeVault | |
2018-04-13 | Fix gcc string truncation warnings | Dominique Martinet | |
2018-04-08 | Fix syntax errors | Drew DeVault | |
Build before you commit, dumbass | |||
2018-04-08 | Fix assertions with side-effects | Drew DeVault | |
Fixes #1725 | |||
2018-04-03 | Add input-inhibitor example client | Drew DeVault | |
2018-04-02 | Always give keyboard focus to the topmost layer | Drew DeVault | |
2018-04-02 | Identify topmost interactive layer surface | Drew DeVault | |
2018-04-01 | examples: get wlr_renderer from the backend | emersion | |
2018-03-31 | Untie wlr_backend from wlr_renderer | emersion | |
2018-03-30 | Add more exotic cursor for layer shell example | Drew DeVault | |
So it's more obvious that it's being set | |||
2018-03-30 | Address review feedback | Drew DeVault | |
2018-03-30 | Minor bugfixes | Drew DeVault | |
2018-03-30 | Add pointer support to layer shell example | Drew DeVault | |
2018-03-28 | Remove width_mm from tablet events | Drew DeVault | |
2018-03-28 | Remove width_mm from wlr_touch events | Drew DeVault | |
2018-03-28 | Remove width_mm from wlr_pointer events | Drew DeVault | |
2018-03-28 | Merge pull request #744 from emersion/texture-redesign | Tony Crisci | |
Redesign wlr_texture | |||
2018-03-27 | Fix issue starting up client EGL on X11 backend | Drew DeVault | |
2018-03-27 | Fix surface layer damage tracking | Drew DeVault | |
2018-03-27 | Add margin animation to the example demo | Drew DeVault | |
2018-03-27 | Fix layer rendering/layout bugs | Drew DeVault | |
2018-03-27 | Fix rebase issues; rearrange layers on destroy | Drew DeVault | |
2018-03-27 | Add layer_surface.close | Drew DeVault | |
2018-03-27 | Fix exclusive zone among other layers | Drew DeVault | |
2018-03-27 | Fix issue with multiple outputs in layer example | Drew DeVault | |
2018-03-27 | Implement layer surface damage | Drew DeVault | |
2018-03-27 | Arrange & render layer surfaces | Drew DeVault | |
2018-03-27 | Fix issues preventing layer from getting allocated | Drew DeVault | |
Now all of the steps to get rootston a reference to the layer surface are correctly wired up. | |||
2018-03-27 | Fix strcmp use | Drew DeVault | |
2018-03-27 | Add broken test client and rootston stubs | Drew DeVault | |
2018-03-26 | Merge branch 'master' into texture-redesign | emersion | |
2018-03-26 | render: add simple functions to render rectangles and ellipses | emersion | |
2018-03-24 | Redesign wlr_texture | emersion | |
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air. | |||
2018-03-21 | render/gles2: make wlr_renderer_begin take viewport size | emersion | |
This allows raw GL calls outside wlr_renderer to be removed. |