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AgeCommit message (Collapse)Author
2018-05-10Got simple working without keyboard inputTimidger
2018-05-10Moved cat out of support, removed supportTimidger
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-23examples/layer-shell: take an explicit grab on the popupGuido Günther
This demonstrates popups can be closed by clicking on the area outside the popup and parent.
2018-04-23examples: Allow to close the popupGuido Günther
So we can the xdg_popup_destroy path.
2018-04-23examples: Handle input entering popup in layer-shellGuido Günther
Change the cursor when entering the popup and make mouse buttons change the red component of the square. This makes sure we can handle input correctly.
2018-04-23examples: Animate popup in layer-shellGuido Günther
2018-04-23examples: Drop unused variableGuido Günther
2018-04-23Fix popup positioning & double popupsDrew DeVault
2018-04-23Finish forward-porting @acrisci's positioner workDrew DeVault
2018-04-23Forward-port xdg-shell-v6 positioner improvementsDrew DeVault
2018-04-23Add (shitty) support for popups to layer exampleDrew DeVault
2018-04-22Update layer shell example -o behaviorDrew DeVault
2018-04-13Fix gcc string truncation warningsDominique Martinet
2018-04-08Fix syntax errorsDrew DeVault
Build before you commit, dumbass
2018-04-08Fix assertions with side-effectsDrew DeVault
Fixes #1725
2018-04-03Add input-inhibitor example clientDrew DeVault
2018-04-02Always give keyboard focus to the topmost layerDrew DeVault
2018-04-02Identify topmost interactive layer surfaceDrew DeVault
2018-04-01examples: get wlr_renderer from the backendemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-30Add more exotic cursor for layer shell exampleDrew DeVault
So it's more obvious that it's being set
2018-03-30Address review feedbackDrew DeVault
2018-03-30Minor bugfixesDrew DeVault
2018-03-30Add pointer support to layer shell exampleDrew DeVault
2018-03-28Remove width_mm from tablet eventsDrew DeVault
2018-03-28Remove width_mm from wlr_touch eventsDrew DeVault
2018-03-28Remove width_mm from wlr_pointer eventsDrew DeVault
2018-03-28Merge pull request #744 from emersion/texture-redesignTony Crisci
Redesign wlr_texture
2018-03-27Fix issue starting up client EGL on X11 backendDrew DeVault
2018-03-27Fix surface layer damage trackingDrew DeVault
2018-03-27Add margin animation to the example demoDrew DeVault
2018-03-27Fix layer rendering/layout bugsDrew DeVault
2018-03-27Fix rebase issues; rearrange layers on destroyDrew DeVault
2018-03-27Add layer_surface.closeDrew DeVault
2018-03-27Fix exclusive zone among other layersDrew DeVault
2018-03-27Fix issue with multiple outputs in layer exampleDrew DeVault
2018-03-27Implement layer surface damageDrew DeVault
2018-03-27Arrange & render layer surfacesDrew DeVault
2018-03-27Fix issues preventing layer from getting allocatedDrew DeVault
Now all of the steps to get rootston a reference to the layer surface are correctly wired up.
2018-03-27Fix strcmp useDrew DeVault
2018-03-27Add broken test client and rootston stubsDrew DeVault
2018-03-26Merge branch 'master' into texture-redesignemersion
2018-03-26render: add simple functions to render rectangles and ellipsesemersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-17Merge pull request #722 from emersion/matrix-redesignDrew DeVault
Matrix redesign
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion