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2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-03-07Add mode support to libinput backendDrew DeVault
And extend tablet example with tilt and ring support
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-19output: fix software cursors damage trackingemersion
2018-01-15Fixed logging for examplesTimidger
2017-11-01Move shared example codeDrew DeVault
2017-09-24Move keyboard logic to wlr_{keyboard,seat}Drew DeVault
2017-08-19examples: separate compositor_fini from runDominique Martinet
compositor_fini destroys the display, but it is an error to destroy it before e.g. wlr_seat that references it. This lets us order destroy calls properly, following first-in-last-out logic.
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-15Prevent alloc errors from crashingCalvin Lee
Resolves #76
2017-08-10Refactor EGL handlingDrew DeVault
2017-08-10Fix example for updated glesnyorain
2017-08-10Implement drm (egl) buffer attachingnyorain
2017-08-06Changed header paths.Scott Anderson
2017-06-29Merge branch 'wlcore'Drew DeVault
2017-06-28Move example -> examplesDrew DeVault
And the compositor example into its own directory