Age | Commit message (Collapse) | Author |
|
|
|
Based on five calls:
wlr_render_timer_create - creates a timer which can be reused across
frames on the same renderer
wlr_renderer_begin_buffer_pass - now takes a timer so that backends can
record when the rendering starts and finishes
wlr_render_timer_get_time - should be called as late as possible so that
queries can make their way back from the GPU
wlr_render_timer_destroy - self-explanatory
The timer is exposed as an opaque `struct wlr_render_timer` so that
backends can store whatever they want in there.
|
|
Left out multi-pointer (will be removed) and quads (requires
arbitrary rotation).
|
|
Up until now, wlr_backend_autocreate() created the wlr_session and
then stuffed it into struct wlr_multi_backend so that compositors
can grab it later.
This is an abuse of wlr_multi_backend and the wlr_backend API:
wlr_backend_get_session() and wlr_multi_backend.session only exist
to accomodate the needs of wlr_backend_autocreate(). What's more,
the DRM and libinput backends don't implement
wlr_backend_impl.get_session.
Instead, return the struct wlr_session to the compositor in the
wlr_backend_autocreate() call. wlr_backend_get_session() will be
removed in the next commit.
|
|
This union is unnecessary since the recent input device refactor and can
now be replaced by wlr_*_from_input_device() functions.
|
|
|
|
|
|
If a NULL xkb_rule_names pointer is passed to
xkb_keymap_new_from_names, libxkbcommon will default to reading
the XKB_* env variables. So there's no need to do it ourselves.
Also s/xkb_map_new_from_names/xkb_keymap_new_from_names/ since the
latter is more consistent with the returned struct name.
[1]: https://xkbcommon.org/doc/current/structxkb__rule__names.html
|
|
|
|
This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
|
|
This uncovered many places where we were using things without directly
including them.
|
|
|
|
|
|
Due to the way the wlr_output API was changed, these examples would
never get a frame event to start the rendering loop. We now commit the
outputs to start it.
|
|
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
|
|
The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
|
|
This is necessary for direct scan-out and other upcoming features. This patch
changes the output API to look like the wl_surface API.
Outputs now have some double-buffered state: the frame to be submitted
(currently only wlr_renderer frames are supported) and the damaged region.
To attach a pending frame, use wlr_output_attach_render. To set the pending
damaged region, use wlr_output_set_damage.
To submit the pending state, call wlr_output_commit. This will submit the
pending frame to the backend.
To migrate from the old API to the new one:
- Replace wlr_output_make_current calls by wlr_output_attach_render
- Replace wlr_output_swap_buffers calls by wlr_output_set_damage and
wlr_output_commit
|
|
|
|
- Move a log to where it should be
- Enforce code style
- Rename wlr to backend
|
|
|
|
Signed-off-by: Genki Sky <sky@genki.is>
|
|
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
|
|
|
|
|
|
|
|
TODO test
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
compositor_fini destroys the display, but it is an error to destroy it
before e.g. wlr_seat that references it.
This lets us order destroy calls properly, following first-in-last-out
logic.
|
|
|
|
|
|
And the compositor example into its own directory
|