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2019-04-23output: refactor frame submission APISimon Ser
This is necessary for direct scan-out and other upcoming features. This patch changes the output API to look like the wl_surface API. Outputs now have some double-buffered state: the frame to be submitted (currently only wlr_renderer frames are supported) and the damaged region. To attach a pending frame, use wlr_output_attach_render. To set the pending damaged region, use wlr_output_set_damage. To submit the pending state, call wlr_output_commit. This will submit the pending frame to the backend. To migrate from the old API to the new one: - Replace wlr_output_make_current calls by wlr_output_attach_render - Replace wlr_output_swap_buffers calls by wlr_output_set_damage and wlr_output_commit
2018-11-06Use _POSIX_C_SOURCE, use shm_openemersion
2018-09-03Destroy layout after display in examples/output-layoutrandom human
2018-09-03Handle setting keymap in examples more securelyrandom human
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-05-30examples/output-layout: destroy wl_displayemersion
Thanks @tobiasblass for pointing this out. See #1017.
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-10Fixed emersion's issuesTimidger
2018-05-10Fixed style issuesTimidger
2018-05-10Made output layout example standaloneTimidger
2018-04-01examples: get wlr_renderer from the backendemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15renderer: replace wlr_texture_get_matrix by wlr_render_textureemersion
2018-03-15matrix: use 2D matricesemersion
2018-03-15matrix: unify API, don't use array pointersemersion
2018-03-15matrix: move to types/emersion
2018-02-25Add alpha to wlr_render_with_matrixGuido Günther
so we can use the alpha channel to e.g. blend in textures
2018-02-03render: make wlr_renderer_clear take a float[4] for the coloremersion
2018-01-22render: add wlr_renderer_clear and wlr_renderer_scissoremersion
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-19output: fix software cursors damage trackingemersion
2018-01-15Fixed logging for examplesTimidger
2017-12-31Fix views outside output layoutemersion
2017-12-12Update output layout when scale or transform changesemersion
2017-11-01Move shared example codeDrew DeVault
2017-10-11Add FreeBSD compatibilityGreg V
2017-09-25Merge branch 'master' into rootstonDrew DeVault
2017-09-24Move keyboard logic to wlr_{keyboard,seat}Drew DeVault
2017-09-22wlr-seat-keyboard: basic eventsTony Crisci
2017-09-05Rename wlr_output_layout_init()Tony Crisci
Rename wlr_output_layout_init() to wlr_output_layout_create() to be consistent with the rest of the api.
2017-08-31use monotonic clock time for animationsTony Crisci
2017-08-31remove unused outputs list in output-layout.cTony Crisci
2017-08-31fix layout hotplugging issue in output-layout.cTony Crisci
2017-08-31cleanup output-layout exampleTony Crisci
2017-08-31implement output layout auto configurationTony Crisci
2017-08-26refactor example config and add ini.cTony Crisci
2017-08-26change output layout coords to double typeTony Crisci
2017-08-19examples: separate compositor_fini from runDominique Martinet
compositor_fini destroys the display, but it is an error to destroy it before e.g. wlr_seat that references it. This lets us order destroy calls properly, following first-in-last-out logic.
2017-08-19wlr renderer/texture: rename init to create when it does allocDominique Martinet
2017-08-18bring output configuration into shared.hTony Crisci
2017-08-18Refactor example output configTony Crisci
Put all the config parsing into shared.h so it is shared among the examples.
2017-08-17Clean up wlr_output_layoutDrew DeVault
2017-08-17improve collision detection algorithmTony Crisci
2017-08-17reconfigure output on resolution changeTony Crisci
2017-08-17vt change bugfixTony Crisci
2017-08-17add helper methods for intersectionTony Crisci
2017-08-17layout-output example: only render if its on the outputTony Crisci