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2019-04-23output: refactor frame submission APISimon Ser
This is necessary for direct scan-out and other upcoming features. This patch changes the output API to look like the wl_surface API. Outputs now have some double-buffered state: the frame to be submitted (currently only wlr_renderer frames are supported) and the damaged region. To attach a pending frame, use wlr_output_attach_render. To set the pending damaged region, use wlr_output_set_damage. To submit the pending state, call wlr_output_commit. This will submit the pending frame to the backend. To migrate from the old API to the new one: - Replace wlr_output_make_current calls by wlr_output_attach_render - Replace wlr_output_swap_buffers calls by wlr_output_set_damage and wlr_output_commit
2019-01-13Fix software cursor rendering for tinywl and some examplesAlexander Bakker
2018-09-03Release pointers in examples/multi-pointerrandom human
2018-09-03Handle setting keymap in examples more securelyrandom human
2018-08-16Fix build on FreeBSDemersion
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
Compositors now have more control over how the backend creates its renderer. Currently all backends create an EGL/GLES2 renderer, so the necessary attributes for creating the context are passed to a user-provided callback function. It is responsible for initializing provided wlr_egl and to return a renderer. On fail, return 0. Fixes #987
2018-05-10Fixed emersion's issuesTimidger
2018-05-10Fixed style issuesTimidger
2018-05-10Fixed indentationTimidger
2018-05-10Multi-pointer ported overTimidger
2018-05-10Moved cat out of support, removed supportTimidger
2018-03-28Remove width_mm from wlr_pointer eventsDrew DeVault
2018-03-24Redesign wlr_textureemersion
- Textures are now immutable (apart from those created from raw pixels), no more invalid textures - Move all wl_drm stuff in wlr_renderer - Most of wlr_texture fields are now private - Remove some duplicated DMA-BUF code in the DRM backend - Add more assertions - Stride is now always given as bytes rather than pixels - Drop wl_shm functions Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-19render: split render.h into wlr_renderer.h and wlr_texture.hemersion
2018-03-15matrix: move to types/emersion
2018-01-21output: add damage tracking via buffer ageemersion
2018-01-19output: fix software cursors damage trackingemersion
2018-01-15Fixed logging for examplesTimidger
2017-12-12Update output layout when scale or transform changesemersion
2017-11-11Add scale parameter to wlr_cursor_set_imageemersion
2017-11-01Move shared example codeDrew DeVault
2017-10-31Fix segfaults on exit in examples/mutli-pointeremersion
2017-10-31Fix memory leak in wlr_cursoremersion
2017-10-31Remove outdated TODOs, use wlr_surface_has_bufferemersion
2017-10-31Fix wlr_cursor_destroy, handle device remove in examples/multi-cursoremersion
2017-10-31Add multi-pointer exampleemersion