Age | Commit message (Collapse) | Author |
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We have a workaround for legacy drivers that support drmModeSetCursor
without exposing a cursor plane. It doesn't work anymore now that we've
moved to a more atomic interface.
Let's just remove this workaround and fallback to software cursors.
Closes: https://github.com/swaywm/wlroots/issues/2166
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and nouveau
We need to make the multi-GPU surface current before the glFinish call.
Closes: https://github.com/swaywm/sway/issues/5319
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conn->crtc is NULL in case the output is disabled.
However, the DRM backend will set the GAMMA_LUT property anyway. On each
commit the whole state is sent to KMS. Adding WLR_DRM_CRTC_GAMMA_LUT to
the pending state would just make the backend re-create the blob
containing the gamma LUT.
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We don't need a per-CRTC atomic request anymore. Let's make the request
per-commit so that it's easier to debug.
This is also groundwork for supporting wlr_output_test properly.
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GAMMA_LUT_SIZE isn't an atomic property. It can be used with the legacy
interface too. So we can unify both codepaths and remove
wlr_drm_interface.crtc_get_gamma_size.
It's no guaranteed to exist though, so we still need to keep the
fallback.
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Use crtc_commit instead.
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Also add a flags argument.
The commit function will also be used for disabling the CRTC.
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Add a new wlr_drm_crtc.pending bitfield which keeps track of pending
output changes. More fields will be added in the future (e.g. active,
gamma).
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Instead, make the legacy backend call drmModeMoveCursor on page-flip.
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When the headless backend uses an already-existing renderer, it doesn't
have ownership over the renderer. When the renderer is destroyed, the
headless backend needs to destroy itself.
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wl_list_for_each_safe only allows the current list item to be removed.
If a backend destroys itself when another backend is destroyed, this
blows up.
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The logs don't currently display the importance of a line. It's easy to
read "skipping page-flip" as a debug message instead of an error
message.
Change the error message to make it more explicit.
References: https://github.com/swaywm/wlroots/pull/2147
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Reconnecting an external display fails on initial
page-flip. This occurs when the pageflip_pending flag
has been set on the connector at the time the monitor
is removed. Once the connector's CRTC has been deallocated,
page_flip_handler cannot find the connector by its crtc_id,
so pageflip_pending will remain set. This causes
initialization to fail when the monitor is reconnected
with the error messages:
Skipping pageflip on output 'X'
Failed to initialize renderer on connector 'X': initial page-flip failed
To fix this problem, clear the pageflip_pending flag
when cleaning up the connector.
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This is simply a false sense of security, and is worse than just using
setuid. CAP_SYS_ADMIN is an extremely serious capability that is
effectively as powerful as root.
It also required users to be in the input group, which allows any
process to keylog the entire system.
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Some primary planes don't support ARGB8888, they only support XRGB8888
(for instance on older Intel hardware). The DRM backend would fail to
initialize.
When that's the case, try to allocate buffers without an alpha channel.
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It makes sense to construct as much atomic state as possible in the same
place, so it doesn't get lost if we "reset" it.
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This is just doing atomic incorrectly.
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This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.
This also contains a fair bit of refactoring to start using this new
type.
Co-authored-by: Simon Ser <contact@emersion.fr>
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This commit doesn't fix any issue that I'm aware of, since sway
incidentally does not use these fields. Still, they exist, so they
should probably be filled in to prevent fun surprises in the future.
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This allows one to create a headless backend with an existing renderer.
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Closes: https://github.com/swaywm/wlroots/issues/1963
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Otherwise, the cursor will briefly jump to (0, 0). This is particularly
noticeable in the referenced issue (the game osu!).
Refs swaywm/sway#3633
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This speeds up shutdown significantly, and is in line with how Weston
does it.
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This allows wlr_multi_for_each_backend to iterate on the backends in the
order where they have been added.
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If the buffer doesn't have a supported format/modifier, make the test
fail.
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Instead of checking for buffer size compatibility in each backend,
centralize the check in wlr_output itself.
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The scaling factor was being implicitly cast to an int.
Closes: https://github.com/swaywm/sway/issues/4927
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Ensure these are set to the correct value.
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Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
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This prevents GL commands to affect a previously current EGL surface
after a buffer swap.
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Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
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Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
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The logind provider defaulted to systemd and in order to use elogind,
-Dlogin-provider=elogind was required. This adds 'auto' as a choice
for the login-provider option and sets it as default. Using 'auto',
the build will check for systemd first and if it's not found, try
to find and use elogind automatically.
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We don't actually need the keymap. We need to close the FD or we will
run out of FDs.
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Closes: https://github.com/swaywm/sway/issues/4826
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The vrr_capable and VRR_ENABLED properties are used.
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This sets the _VARIABLE_REFRESH window property [1].
[1]: https://gitlab.freedesktop.org/mesa/mesa/blob/0616b7ac90cf4f86bb409d34101e3a3cceac8cbe/src/vulkan/wsi/wsi_common_x11.c#L1374
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Previously, each time a wl_seat.capabilities event was received the
Wayland backend created new input devices. It now only does so the first
time.
Input devices are now destroyed when the cap is removed.
Closes: https://github.com/swaywm/sway/issues/5055
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This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
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I never got why we have a wl_ prefix here.
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https://github.com/FreeBSDDesktop/libudev-devd/commit/f11ee5b418c740ba6fd4c946ab10b0d89702e4d0
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The previous PR was overzealous in adding a finish_drm_surface call
which was also done by the caller. Remove the call and also move the
comment to the correct code location.
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In some cases modesets fail if the planes are initialized with
modifiers. Since in this case possibly all planes need to reinitialized,
which is not possible in the current wlroots design, add an environment
variable for affected users.
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