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This allows one to create a headless backend with an existing renderer.
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Closes: https://github.com/swaywm/wlroots/issues/1963
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Otherwise, the cursor will briefly jump to (0, 0). This is particularly
noticeable in the referenced issue (the game osu!).
Refs swaywm/sway#3633
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This speeds up shutdown significantly, and is in line with how Weston
does it.
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This allows wlr_multi_for_each_backend to iterate on the backends in the
order where they have been added.
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If the buffer doesn't have a supported format/modifier, make the test
fail.
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Instead of checking for buffer size compatibility in each backend,
centralize the check in wlr_output itself.
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The scaling factor was being implicitly cast to an int.
Closes: https://github.com/swaywm/sway/issues/4927
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Ensure these are set to the correct value.
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Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
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This prevents GL commands to affect a previously current EGL surface
after a buffer swap.
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Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
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Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
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The logind provider defaulted to systemd and in order to use elogind,
-Dlogin-provider=elogind was required. This adds 'auto' as a choice
for the login-provider option and sets it as default. Using 'auto',
the build will check for systemd first and if it's not found, try
to find and use elogind automatically.
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We don't actually need the keymap. We need to close the FD or we will
run out of FDs.
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Closes: https://github.com/swaywm/sway/issues/4826
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The vrr_capable and VRR_ENABLED properties are used.
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This sets the _VARIABLE_REFRESH window property [1].
[1]: https://gitlab.freedesktop.org/mesa/mesa/blob/0616b7ac90cf4f86bb409d34101e3a3cceac8cbe/src/vulkan/wsi/wsi_common_x11.c#L1374
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Previously, each time a wl_seat.capabilities event was received the
Wayland backend created new input devices. It now only does so the first
time.
Input devices are now destroyed when the cap is removed.
Closes: https://github.com/swaywm/sway/issues/5055
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This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
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I never got why we have a wl_ prefix here.
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https://github.com/FreeBSDDesktop/libudev-devd/commit/f11ee5b418c740ba6fd4c946ab10b0d89702e4d0
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The previous PR was overzealous in adding a finish_drm_surface call
which was also done by the caller. Remove the call and also move the
comment to the correct code location.
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In some cases modesets fail if the planes are initialized with
modifiers. Since in this case possibly all planes need to reinitialized,
which is not possible in the current wlroots design, add an environment
variable for affected users.
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This would happen if initializing the renderer fails. Instead, we just
mark the output as disabled.
References: https://github.com/swaywm/sway/pull/4917
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Users can just pass EGL_DEFAULT_DISPLAY themselves.
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Users interested in remote access to wlroots compositors should use
wayvnc:
https://github.com/any1/wayvnc
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Previously, an error on the remote Wayland display would result in an
infinite loop priting:
2020-01-09 13:39:03 - [wayland] Source dispatch function returned negative value!
2020-01-09 13:39:03 - [wayland] This would previously accidentally suppress a follow-up dispatch
This happens when the remote compositor disconnects the client because
of a protocol error, for instance.
Handle wl_display_dispatch and wl_display_dispatch_pending returning -1
by terminating the local display and printing an error.
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Previously, we just assumed submitting a new frame would make the
compositor release the current one. This isn't always the case, for
instance Sway retains old buffers when a transaction is pending. This
resulted in synchronization issues with clients writing in
front-buffers.
Fix this by un-referencing a wlr_buffer when the parent compositor sends
wl_buffer.release.
Tested by running a fullscreen mpv instance in Sway with the Wayland
backend.
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This got removed in [1]. I probably messed up the rebase.
[1]: https://github.com/swaywm/wlroots/pull/1797/files#diff-3065f86e6de87d143d4a7673a8ee3a2d
Fixes: 5d1ba0f44687 ("output: re-introduce atomic mode, enabled, scale and transform")
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This fixes a segfault in drm_connector_set_mode (mode = NULL).
This happens because we set wlr_output.enabled to true if the connector
is attached to the CRTC. When the user disables an output in the
wlroots-based compositor, switches to another VT (enabling the output),
then switches back, wlroots sets wlr_output.enabled to true but
wlr_output.current_mode is NULL.
We should consider not reading properties from KMS after a TTY switch,
disabling all connectors. However this may result in flickering (outputs
being disabled then re-enabled).
Closes: https://github.com/swaywm/wlroots/issues/1874
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References: https://github.com/swaywm/wlroots/issues/1780#issuecomment-518938390
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This saves one modeset in case the previous mode is different.
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This reverts commit 01f903874b7e27539488fad7f31476d5bcbc6ac9 and re-applies
commit ee5f98ad49fed0439f3313ec685307831d1d1d05.
Updates: https://github.com/swaywm/wlroots/issues/1640 (Atomic output updates issue)
See also: https://github.com/swaywm/wlroots/pull/1762 (Atomic output updates original PR)
See also: https://github.com/swaywm/wlroots/issues/1780 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/sway/issues/4419 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/wlroots/pull/1781 (Revert PR)
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wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
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Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
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Previously, the path of TTY is generated using snprintf with %d format.
It works with TTY 1 to 10, but fails with TTY with greater number
because the number used in the name is in base 32 instead of base 10.
Since there is no standard function to convert a number to a string with
a custom base, this commit adds a function to do it.
Fixes: https://github.com/swaywm/wlroots/issues/1854
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While printing the supported output modes, annotate the preferred mode.
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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When surf->gbm was previously set, we destroy it without setting it to
NULL. Later on, we only create the GBM surface if surf->gbm is NULL.
This result in a use-after-free when we start using surf->gbm.
Closes: https://github.com/swaywm/wlroots/issues/1868
Closes: https://github.com/swaywm/wlroots/issues/1874
Closes: https://github.com/swaywm/sway/issues/4785
Closes: https://github.com/swaywm/sway/issues/4717
Closes: https://github.com/swaywm/sway/issues/4730
Fixes: 2bdd1d0896cc ("backend/drm: use modifiers for our GBM buffers")
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This fixes a heap-use-after-free when the session is destroyed before
the backend during wl_display_destroy:
==1085==ERROR: AddressSanitizer: heap-use-after-free on address 0x614000000180 at pc 0x7f88e3590c2d bp 0x7ffdc4e33f90 sp 0x7ffdc4e33f80
READ of size 8 at 0x614000000180 thread T0
#0 0x7f88e3590c2c in find_device ../subprojects/wlroots/backend/session/session.c:192
#1 0x7f88e3590e85 in wlr_session_close_file ../subprojects/wlroots/backend/session/session.c:204
#2 0x7f88e357b80c in libinput_close_restricted ../subprojects/wlroots/backend/libinput/backend.c:24
#3 0x7f88e21af274 (/lib64/libinput.so.10+0x28274)
#4 0x7f88e21aff1d (/lib64/libinput.so.10+0x28f1d)
#5 0x7f88e219ddac (/lib64/libinput.so.10+0x16dac)
#6 0x7f88e21b415d in libinput_unref (/lib64/libinput.so.10+0x2d15d)
#7 0x7f88e357c9d6 in backend_destroy ../subprojects/wlroots/backend/libinput/backend.c:130
#8 0x7f88e3545a09 in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:50
#9 0x7f88e358981a in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:54
#10 0x7f88e358a059 in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:107
#11 0x7f88e314acde (/lib64/libwayland-server.so.0+0x8cde)
#12 0x7f88e314b466 in wl_display_destroy (/lib64/libwayland-server.so.0+0x9466)
#13 0x559fefb52385 in main ../main.c:67
#14 0x7f88e2639152 in __libc_start_main (/lib64/libc.so.6+0x27152)
#15 0x559fefb4297d in _start (/home/simon/src/glider/build/glider+0x2297d)
0x614000000180 is located 320 bytes inside of 416-byte region [0x614000000040,0x6140000001e0)
freed by thread T0 here:
#0 0x7f88e3d0a6b0 in __interceptor_free /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:122
#1 0x7f88e35b51fb in logind_session_destroy ../subprojects/wlroots/backend/session/logind.c:270
#2 0x7f88e35905a4 in wlr_session_destroy ../subprojects/wlroots/backend/session/session.c:156
#3 0x7f88e358f440 in handle_display_destroy ../subprojects/wlroots/backend/session/session.c:65
#4 0x7f88e314acde (/lib64/libwayland-server.so.0+0x8cde)
previously allocated by thread T0 here:
#0 0x7f88e3d0acd8 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:153
#1 0x7f88e35b911c in logind_session_create ../subprojects/wlroots/backend/session/logind.c:746
#2 0x7f88e358f6b4 in wlr_session_create ../subprojects/wlroots/backend/session/session.c:91
#3 0x559fefb51ea6 in main ../main.c:20
#4 0x7f88e2639152 in __libc_start_main (/lib64/libc.so.6+0x27152)
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This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
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This reverts commit 3317134adff0ed179e0ecaea6d778dbd0684f771.
This reverts commit a3c3b928a3814f1a44babf487b1508415958c721.
There are some serious issues when running this on a real X server, as
opposed to running this on Xwayland, where this was tested.
More investigation needs to be done into why these issues happen and if
our usage of the present extension is correct.
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