Age | Commit message (Collapse) | Author |
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This union is unnecessary since the recent input device refactor and can
now be replaced by wlr_*_from_input_device() functions.
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Groundwork for the following commits. The goal is to allow users
to specify their own wlr_output_state instead of wlr_output.pending.
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References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3434#note_1401193
Fixes: be86145322e6 ("output: turn make/model/serial into char *")
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This allows the make/model/serial to be NULL when unset, and allows
them to be longer than the hardcoded array length.
This is a breaking change: compositors need to handle the new NULL
case, and we stop setting make/model to useless "headless" or
"wayland" strings.
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The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.
`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.
The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
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The destroy callback in wlr_pointer_impl has been removed. The function
`wlr_pointer_finish` has been introduced to clean up the resources owned by a
wlr_pointer.
`wlr_input_device_destroy` no longer destroys the wlr_pointer, attempting to
destroy a wlr_pointer will result in a no-op.
The field `name` has been added to the wlr_pointer_impl to be able to identify
a given wlr_pointer device.
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The destroy member in wlr_keyboard_impl has been removed. The function
`wlr_keyboard_finish` has been introduce to clean up the resources owned by a
wlr_keyboard.
`wlr_input_device_destroy` no longer destroys the wlr_keyboard, attempting to
destroy a wlr_keyboard will result in a no-op.
The field `name` has been added to the wlr_keyboard_impl to be able to identify
a given wlr_keyboard device.
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wlr_touch now owns its wlr_input_device. It will be initialized when the
tablet tool is initialized, and finished when the touch is destroyed.
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wlr_pointer owns its wlr_input_device. It will be initialized when the
pointer is initialized, and finished when the pointer is destroyed.
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wlr_keyboard owns its base wlr_input_device. It will be initialized when the
keyboard is initialized, and finished when the keyboard is destroyed.
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vendor and product id are set when needed by the libinput backend
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%zd is for ssize_t. For size_t we should use %zu.
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wlroots picks names for all outputs, but it might be desirable for
compositor to override it.
For instance, Sway will use a headless output as a fallback in
case no outputs are connected. Sway wants to clearly label the
fallback output as such and label "real" headless outputs starting
from HEADLESS-1.
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See [1] for the motivation.
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
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Most (and possibly all) compositors using wlroots only ever render
fully opaque content. To provide better performance, this change
switches the default format used by wlr_output buffers from
ARGB8888 to the opaque XRGB8888.
Compositors like mutter, kwin, and weston already default to
XRGB8888, so this change is unlikely to expose any new bugs in
underlying drivers and hardware.
This does not affect the hardware cursor's buffer format, which is
still ARGB8888 by default.
As part of this change, the X11 backend (which does not support
changing format at runtime) now picks a true color, 24 bit depth
visual (i.e. XRGB8888) instead of a 32 bit depth (ARGB8888) one.
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They are never used in practice, which makes all of our flag
handling effectively dead code. Also, APIs such as KMS don't
provide a good way to deal with the flags. Let's just fail the
DMA-BUF import when clients provide flags.
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This reverts commit ea7357b70366588069c83f158e6a4eb2d3a702b3.
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See [1] for the motivation.
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
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Instead of ensuring the renderer and allocator are initialized in each
backend, do it in wlr_backend_autocreate. This allows compositors to
create backends without any renderer/allocator if they side-step
wlr_backend_autocreate.
Since the wlr_backend_get_renderer and backend_get_allocator end up
calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds
like a good idea to centralize all of the opimionated bits in one place.
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Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
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This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
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Co-authored-by: Simon Ser <contact@emersion.fr>
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Custom backends and renderers need to implement
wlr_backend_impl.get_buffer_caps and
wlr_renderer_impl.get_render_buffer_caps. They can't if enum
wlr_buffer_cap isn't made public.
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Right now, when a new output state field is added, all backends by
default won't reject it. This means we need to add new checks to
each and every backend when we introduce a new state field.
Instead, introduce a bitmask of supported output state fields in
each backend, and error out if the user has submitted an unknown
field.
Some fields don't need any backend involvment to work. These are
listed in WLR_OUTPUT_STATE_BACKEND_OPTIONAL as a convenience.
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Rely on wlr_output's generic swapchain handling.
We still need a renderer for cursor readback, sadly.
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Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.
We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
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When picking a format, the backend needs to know whether the
buffers allocated by the allocator will be DMA-BUFs or shared
memory. So far, the backend used the renderer's supported
buffer types to guess this information.
This is pretty fragile: renderers in general don't care about the
SHM cap (they only care about the DATA_PTR one). Additionally,
nothing stops a renderer from supporting both DMA-BUFs and shared
memory, but this would break the backend's guess.
Instead, use wlr_allocator.buffer_caps. This is more reliable since
the buffers created with the allocator are guaranteed to have these
caps.
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Instead of managing our own renderer and allocator, let the common
code do it.
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This new functions cleans up the common backend state. While this
currently only emits the destroy signal, this will also clean up
the renderer and allocator in upcoming patches.
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