Age | Commit message (Collapse) | Author |
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This union is unnecessary since the recent input device refactor and can
now be replaced by wlr_*_from_input_device() functions.
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The destroy callback in wlr_touch_impl has been removed. The function
`wlr_touch_finish` has been introduced to clean up the resources owned by a
wlr_touch.
`wlr_input_device_destroy` no longer destroys the wlr_touch, attempting to
destroy a wlr_touch will result in a no-op.
The field `name` has been added to the wlr_touch_impl to be able to identify
a given wlr_touch device.
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The destroy callback in wlr_pointer_impl has been removed. The function
`wlr_pointer_finish` has been introduced to clean up the resources owned by a
wlr_pointer.
`wlr_input_device_destroy` no longer destroys the wlr_pointer, attempting to
destroy a wlr_pointer will result in a no-op.
The field `name` has been added to the wlr_pointer_impl to be able to identify
a given wlr_pointer device.
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The destroy member in wlr_keyboard_impl has been removed. The function
`wlr_keyboard_finish` has been introduce to clean up the resources owned by a
wlr_keyboard.
`wlr_input_device_destroy` no longer destroys the wlr_keyboard, attempting to
destroy a wlr_keyboard will result in a no-op.
The field `name` has been added to the wlr_keyboard_impl to be able to identify
a given wlr_keyboard device.
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wlr_touch now owns its wlr_input_device. It will be initialized when the
tablet tool is initialized, and finished when the touch is destroyed.
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wlr_pointer owns its wlr_input_device. It will be initialized when the
pointer is initialized, and finished when the pointer is destroyed.
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wlr_keyboard owns its base wlr_input_device. It will be initialized when the
keyboard is initialized, and finished when the keyboard is destroyed.
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This actually simplifies the logic since we no longer have to wait for
enter/leave events, and also improves the UX when e.g. handling a crash
with gdb attached.
See #2659
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There's no reason to have duplicate enums
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Closes #1749
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Without the immediate frame event, the button event would not be processed in time: https://source.puri.sm/Librem5/phoc/issues/
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Frame events group logically connected pointer events. It makes sense to make
the backend responsible for sending frame events, since once the events are
split (ie. once the frame events are stripped) it's not easy to figure out
which events belongs to which frame again.
This is also how Weston handles frame events.
Fixes https://github.com/swaywm/wlroots/issues/1468
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As evdev-proto is installed by CI some files have been missed:
../examples/pointer-constraints.c:2:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
../examples/relative-pointer-unstable-v1.c:5:10: fatal error: 'linux/input-event-codes.h' file not found
#include <linux/input-event-codes.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~
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This also allows us to remove xcb-xkb, since Xinput will now give us the
appropriate XKB modifiers with each event.
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When the Xlib connection is removed, this _conn suffix is going to be
pointless. I'm removing this preemtively for that.
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This prevents some annoying issues when e.g. not including wlr/config.h or
making a typo in the guard name.
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This reverts commit ef0a6ea4d2934ec014d791150c42348061ec4f7f, reversing
changes made to 8d03bc9178d8544cbcd24293ece6ac9f1698e602.
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We do this in a backend independent way in wlr_cursor now.
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handle_x11_event() and x11_handle_input_event() react to different kinds
of events, so it does not make much of a difference if
x11_handle_input_event() signals if it handled an event or not.
Signed-off-by: Uli Schlachter <psychon@znc.in>
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