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AgeCommit message (Expand)Author
2020-11-15backend/headless: switch to wlr_swapchainSimon Ser
2020-11-11Remove unneeded includes from wlr_input_device.hIsaac Freund
2020-06-19output: rename impl->rollback to rollback_renderSimon Ser
2020-05-19render/egl: introduce wlr_egl_unset_currentSimon Ser
2020-05-02backend/headless: handle renderer destroySimon Ser
2020-04-22backend/headless: add wlr_headless_backend_create_with_rendererSimon Ser
2020-04-22backend/headless: use FBOs instead of pbuffersSimon Ser
2020-04-09backend: set EGL_RENDERABLE_TYPE and EGL_SURFACE_TYPESimon Ser
2020-04-08Add wlr_output_impl.rollbackSimon Ser
2020-04-08backend: reset EGL surface after buffer swapSimon Ser
2020-04-08output: introduce wlr_output_testSimon Ser
2020-01-12render/egl: remove SURFACELESS_MESA special caseSimon Ser
2019-12-30output: re-introduce atomic mode, enabled, scale and transformSimon Ser
2019-12-29output: add descriptionSimon Ser
2019-12-23meson: Various improvementsScott Anderson
2019-12-20Refactor EGL/GL API loadingSimon Ser
2019-08-07Revert "output: atomic mode"Rouven Czerwinski
2019-08-02output: atomic mode, enabled, scale and transformSimon Ser
2019-06-16output: remove wlr_output_impl.transformSimon Ser
2019-04-23output: refactor backend APISimon Ser
2019-04-22Fix missing headers when building without X11Alyssa Ross
2019-04-08backend: unbreak on 32-bit architecturesJan Beich
2019-03-19s/lid_switch/switch_deviceRyan Walklin
2019-03-15backend/headless: improve output number handlingBrian Ashworth
2018-12-15[WIP][DONTMERGE]Add support for libinput_switch input devicesRyan Walklin
2018-11-10render: correctly set EGL_RENDERABLE_TYPEemersion
2018-10-04output: add presentation refresh predictionemersion
2018-10-04output: send present event from all backendsemersion
2018-09-18backend/headless: add assertionsemersion
2018-07-14rename wlr_tablet_tool to wlr_tabletMarkus Ongyerth
2018-07-09util: add wlr_ prefix to log symbolsemersion
2018-06-30headless add_input_device: fix leak on errorDominique Martinet
2018-05-25backends: implement custom EGL and renderer initializationIlia Bozhinov
2018-04-28backend/headless: remove useless destructoremersion
2018-04-25backend: destroy renderer when destroying backendemersion
2018-04-25render/egl: allow passing NULL to surface and image destructorsemersion
2018-04-24render/egl: add wlr_egl_destroy_surfaceemersion
2018-04-08backend: remove wlr_backend_get_eglemersion
2018-04-05backend/{x11,headless}: use default if supplied refresh is invalidemersion
2018-04-03backend/{x11,headless}: fix refresh rateemersion
2018-03-31Untie wlr_backend from wlr_rendereremersion
2018-03-23Merge branch 'master' into gles2-renderer-redesignemersion
2018-03-21render/egl: use EGL_KHR_debugemersion
2018-03-21render/gles2: make wlr_renderer_begin take viewport sizeemersion
2018-03-06Add const to x11 and input interfacesScott Anderson
2018-02-24remove frame timer from headless outputTony Crisci
2018-02-19Revert "ELF Visibility"Drew DeVault
2018-02-19Explicitly export EFL symbolsScott Anderson
2018-02-12Reformat all #include directivesemersion
2018-02-12Make wlr_signal_emit_safe privateemersion