Age | Commit message (Collapse) | Author |
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These aren't used anymore.
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This isn't used anymore by any backend.
Some examples still provide an EGL config to wlr_egl_init, so we can't
drop it yet there.
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This callback allowed compositors to customize the EGL config used by
the renderer. However with renderer v6 EGL configs aren't used anymore.
Instead, buffers are allocated via GBM and GL FBOs are rendered to. So
customizing the EGL config is a no-op.
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Backends will eventually stop creating their renderer. To prepare for
this, stop using EGL_PLATFORM_SURFACELESS_MESA in the headless renderer.
Pick a render node using libdrm.
The new allocator/renderer creation logic looks very much like what will
end up in common code.
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This makes sure the CLOEXEC flag is set on the dup'ed FD.
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I was about to add a check to fail instead of crash when the compositor
uses direct scan-out, but with renderer v6 it's so simple to just add
support for direct scan-out, why bother?
Closes: https://github.com/swaywm/wlroots/issues/2523
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When allocating buffers, use a format suitable for rendering. This
avoids picking a format that won't work.
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This uncovered many places where we were using things without directly
including them.
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The output backend API is now mostly state-less thanks to the atomic
hooks (commit and test). There is one exception though: attach_render.
This function makes the rendering context current. However sometimes the
compositor might decide not to render after attach_render (e.g. when
there's nothing new to render to the back buffer). Thus
wlr_output_rollback has been introduced to revert the pending state.
Because the output backend API is mostly state-less, the only thing
wlr_output_impl.rollback needs to do is revert the current rendering
context. Rename the function to rollback_render to make this clear. Add
a check in the common wlr_output code to only call rollback_render when
attach_buffer has been previously called.
On the long term, we'll be able to remove attach_render and
rollback_render together.
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This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197
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When the headless backend uses an already-existing renderer, it doesn't
have ownership over the renderer. When the renderer is destroyed, the
headless backend needs to destroy itself.
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This allows one to create a headless backend with an existing renderer.
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Ensure these are set to the correct value.
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Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
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This prevents GL commands to affect a previously current EGL surface
after a buffer swap.
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Users can just pass EGL_DEFAULT_DISPLAY themselves.
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This reverts commit 01f903874b7e27539488fad7f31476d5bcbc6ac9 and re-applies
commit ee5f98ad49fed0439f3313ec685307831d1d1d05.
Updates: https://github.com/swaywm/wlroots/issues/1640 (Atomic output updates issue)
See also: https://github.com/swaywm/wlroots/pull/1762 (Atomic output updates original PR)
See also: https://github.com/swaywm/wlroots/issues/1780 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/sway/issues/4419 (Issue caused by atomic output updates)
See also: https://github.com/swaywm/wlroots/pull/1781 (Revert PR)
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wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
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Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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This reverts commit ee5f98ad49fed0439f3313ec685307831d1d1d05.
This intoduced problems where outputs could not be turned off because
they had flips pending.
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This commit makes more output properties (mode, enabled, scale and transform)
atomic. This means that they are double-buffered and only applied on commit.
Compositors now need to call wlr_output_commit after setting any of those
properties.
Internally, backends still apply properties sequentially. The behaviour should
be exactly the same as before. Future commits will update some backends to take
advantage of the atomic interface. Some backends are non-atomic by design, e.g.
the X11 backend or the legacy DRM backend.
Updates: https://github.com/swaywm/wlroots/issues/1640
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The backend doesn't need to handle transform changes, since everything is done
in software. In fact, all of the implementations were all identical and just
set the transform.
We could add support for hardware transforms, but:
- This would require a different field (something like hardware_transform)
- Not all combinations are possible because there often are hardware
limitations
- The Wayland protocol isn't ready for this (in particular xdg-output, see [1])
This belongs to a different patch series anyway.
[1]: https://patchwork.freedesktop.org/series/52324/
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This updates the backend part of the output API. This is mostly renaming:
make_current becomes attach_render and swap_buffers becomes commit.
This also fixes the RDP backend to support NULL damage.
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The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
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backend/headless/output.c:132:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/noop/output.c:72:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/wayland/output.c:294:3: error: format specifies type 'unsigned long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/x11/output.c:150:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++x11->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~
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Rename lid_switch to switch_device to disambiguate lid and tablet mode switches.
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This improves the way the output numbers are handled for the headless
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
HEADLESS-2, which causes an issue since the identifier will also be
identical. With this, the last output is HEADLESS-3 and the outputs can
be distinguished.
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These are used primarily by laptops to signal
the state of the lid (open/closed) and tablet
mode if supported, based on ACPI events.
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This should be set to EGL_OPENGL_ES2_BIT.
Also fixes EGL config attributes in the headless and X11 backends.
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The previous naming was based on the input-device capability names from
libinput.
With code that uses the libinput_tablet_tool and mapping into tablet-v2,
this is confusing, so the name is changed to follow the names used in
the protocol.
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Found through static analysis
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Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
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